Fallout New Vegas

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Odioss

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Odioss

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About this mod

Adds two completely custom weapons, made completely from scratch. Also adds 2 mini-quests, and adds the weapons to the leveled lists. Workbench creation is in progress, as I need to think of the materials to make it with.

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Adds two completely custom weapons, made completely from scratch. Also adds 2 mini-quests, and adds the weapons to the leveled lists. Workbench creation is in progress, as I need to think of the materials to make it with.

The Weapons:
Common:
Sporting Carbine-
Clip Rounds: 8
Damage: 55
Additional affects: None
Firing mode: Semi Automatic
Ammunition type: .308

Caravan rifle-
Clip Rounds: 6
Damage: 55 (the critical damage is higher)
Additional affects: Bonus Critical Dammge
Firing mode: Bolt Action
Ammunition type: .308

Unique:
Bubba's Demise-
Clip Rounds: 8
Damage: 65
Additional affects: ignores DT (please tell me if this is overpowered)
Firing mode: Bolt Action
Ammunition type: .308

The Quest:
Quest 1:
Name: "Blueprinters: Getting Suplies"
Main objective: "Gather 3 things that a man named Bubba asks for. There is no reporting back to him untill the end, so there shouldn't be to much walking.
Start location: "At Bubba's shack, Right outside Jacobstown" (for the time being, this is Fast-Travel-To-Able right off the bat due to testing purposes. Also, I need to think of a way to coax the player towards Bubba's shack.)
Rewards: Indirectly rewards a unique version of one of the weapons, and the common version of the other.
Quest 2:
Name: "Blueprinters: Laying to Rest"
Main objective: "Bring Bubba's Blueprints to Newton." (Newton is right outside gun runners, and i though the name was apropriate because Isaac is already there, Get it? "Isaac Newton")
Start Location: "Same as other quest."
Rewards: "None, other than adding the common counterparts of both weapons to the leveled lists." (An item is given as confirmation, mainly for ensuring that the script works. If you don't get the item, the script to add the items to the leveled lists didn't work. Basically, debugging purposes)

Known Bugs:
Due to this being only my second and third quests, When talking to Bubba for the first time, you MUST accept the quest on the first time speaking with him. Otherwise, he will no longer give you the option to start the quest, and will speak as though the quest has been started. This is due to some incompetence on my part when making the quest. Any help would be appreciated.
Another bug, When getting the first object for bubba, the wood on the anvil will continually fall though the floor if you pickup the axe. This is due to it being in the anvil. THIS is due to it just falling behind the anvil otherwise. This isn't permanent, and the wood will stop falling, just step away from it for a little, and it won't fall anymore. Again, due to my lack of competence making collision... "Geometry"?