Fallout New Vegas

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Hemingway308

Uploaded by

Hemingway308

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About this mod

A death / dying alternative. Instead of dying, this mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life, and like the NV intro, death isn''t inevitable. Also includes dreams..

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Instead of always dying, this mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life, and like the NV intro, death isn't inevitable.
You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants.

Since you'd otherwise load game, it makes 'dying' a lot worse, and stops the game getting too easy because you have all the best gear. The wasteland becomes a much more threatening place and you start to think twice before entering combat if you can avoid it, and selling rather than stashing your spare gear.

There is a short dream sequence between your knockout and rescue. Most of these become available only after completing different game events and link in to them. Some dreams are connected in an overarching story, some of them are repeatable but most are not. The dreams are lore friendly, although sometimes there are surreal elements (they aren't real after all). Note that if you use exploits to get as many knockouts as possible to get the dreams faster, eventually only repeatable ones will be left- the mod is meant primarily as a game effect, hence there is no end to the dreams.

The mod features a difficulty option which affects how much gear you lose, optionally companions may lose gear too.

Who you are rescued by depends on your location and standing with the various factions, your 'hero' will give you some new equipment dependent on the same factors and what you have left to get you back on your way- you will always have a weapon and armor. You may also be required to complete a quest to repay them and get back some of your gear, or risk minor infamy.

There are 14 possible Heroes, if the local one is unavailable (enemy/dead etc) or you fail an easy luck save then there is sometimes a small luck chance to be rescued by the next closest hero or by the Mysterious Stranger (with perk), otherwise you will wake up wounded and alone at some nearby shelter, having lost more equipment than otherwise- Your character blacked out and managed to crawl there.

Local enemies and opportunist characters may steal some of your caps, equipped and aid items.
The Merchants who may have your stuff are random major ones.
If knocked out by bandits, the Loot Box will be in one of the bases of the faction who knocked you out.

When your health drops to an adjustable low level, your character begins to black out and while this occurs any further hits may trigger a knock out. (In engine terms, damage taken is greatly reduced whilst blacking out which prevents you from dying and instead triggers the knock out effect). You will sometimes still die as normal, especially with options set low and/or massive damage.

Mod options:

This mod supports the MCM, and it is recommended to use it. If you don't want to, you can also change options by typing 'Player.PlaceAtMe XX01F619' into the console. Where XX = mod load order. This command is printed to the console whenever a game is started/loaded without the MCM.

Options allow for adjusting the blacking out health threshold, KO chance whilst blacking out, difficulty- which adjusts item losses (Very Easy disables except for local enemies/opportunists), companion gear loss, and enabling dreams on sleep (if you're a big fan of them, disabled by default).

The mod only supports the Mojave Wasteland, but automatically disables when outside of it. It also disables during certain sensitive game events- if it is causing a problem during some event not covered you can disable it manually by setting the health threshold option to 0.

Compatability:

The mod includes support for all companions, although if using NVSE less than 4.5 non-vanilla ones occasionally fade in and out during dreams.

The mod includes optional automatic support for IMCNNV and Arwen_NV_Med-Tec

Requirements:

Fallout New Vegas

NVSE 4.2 or later