About this mod
Welcome and Thanks for checking out my mod!
Mojave Weapons Overhaul is intended to make Vanilla Weapons more dynamic and actually useful!
(See long description for changelog)
- Permissions and credits
Mojave Weapons Overhaul is intended to make Vanilla Weapons more dynamic and actually useful!
Changelog:
-Hunting Revolver: Makes the Scope a weapon mod rather than standard, They couldn't all have had scopes, Right? Can be bought at Gun Runners
-9mm Pistol: Now has the Hunting Revolver Sound, Aswell as beefed but balanced stats
-Maria (Benny's 9mm): Makes the gun act more like the one in the intro, Has more recoil and beefed stats
-Marksman Carbine: Now fully automatic, But an accuracy reduction for balance,
Future plans: Plans to make the scope a mod rather than standard
-357. Magnum Revolver- Beefs up stats, And changes the sound to the Anti-Material rifle, Makes it sound more like those old cowboy movies we know and love,
-Boone's Hunting Rifle: Makes it a playable Unique weapon named "Carla", You will have to give him ammo for it now aswell, Can be looted from his corpse...You monster!
-Service Rifle: Makes it function more like the M16A1, Full automatic aswell as now using the Assault Carbine Sounds,
-9mm SMG: Nothing much done to this one, Sound changed to the 10mm SMG firing sound,
Small Damage boost
-Varmint Rifle: Felt this poor fellow really needed a boost, So i showed it much love <3,
Makes it more of a Baby hunting rifle, Inherits sounds from the Hunting rifle aswell as a damage and accuracy boost,
-Assault Carbine: Now uses the Extended mags model by default, Felt it looks more historically accurate as the M16A2 model never had that type of Magazine/Clip, Anyway back an topic,
Gives it the AR firing sound from F03, As i feel it fits more
-Ratslayer: Not much done but changes the Firing sound to the 12.7MM silenced sound,
-Laser rifle: The Vanilla Laser Weapons are pretty bad, Gives it the Laser RCW firing sound aswell as sporting a damage boost.
-Laser Pistol: Now uses the plasma pistol sound as it fits more,
Aswell as a minor damage boost
-Light Machine Gun: Now sports an 100 round drum, Aswell as using the AMR sounds so it sounds more like an LMG
_____________________________________________________________
Dead Money Weapons Changelog:
- Police Pistol: Now double action (Using 44 Magnum Animation) Due to the fact that the Colt New Service models were double action
- Automatic Rifle: Felt this one was already good, I just changed the name to "Browning Automatic rifle", Seeing as that was it's name in the Classic Fallout games,
- Holorifle: Now uses Microbreeder ammunition, So it works like a recharger rifle, Also changed the 4 rounds to 5
____________________________________________________________________________________________
Lonesome Road Weapons Changelog:
- Nailgun: Makes it fire more like a pistol than a Submachine gun, I imagine that'd be quite hard to use for work!
- Arc Wielder: Changed Clip size to 100
- Flaregun: Makes it more useful as a weapon, Does more damage
____________________________________________________________________________________________
Honest Hearts Changelog:
I felt Honest Hearts's weapons were fine, So only a few small changes
- 45. Pistol now uses Hunting Revolver firing sound
- Survivalist rifle is now fully automatic, And uses assault carbine sounds
Incompatibilities: Any weapon Rebalance mod, Yes, This includes WMX :(
Bugs/Glitches:
There is a slight problem with the Hunting revolver model,
Is being worked on, But Guys, I ask you, Please report any Bugs/Glitches in the comments or PM! Thanks!
Credits: Feel free to do as you see fit, I only ask for credit :)
Installation: Nexus Mod Manager (Recommended), Or just place the file in your Data folder
Future Plans: I plan to do all the DLC weapons aswell :)
Status Update, 12/1/2013: VERY bad news guys,
Came home today to find my computer unresponsive, Due to a corruption,
Hopefully i will get a new PC soon, Until Then this mod is toast, Sorry
Status Update: 12/14/13 PC has returned, Sadly the Hardrive was wiped, but i'll be continuing support for this mod, The Overhaul for Dead Money releases tomorrow night
Status Update: 12/19/13 Sorry for the late upload, But the Dead Money fix has gone live!
A patch for the Invisible weapons bug is coming soon aswell!