Fallout New Vegas

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Zinthros

Uploaded by

Zinthros

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About this mod

A thoroughly-tweaked ENB designed to be playable, high quality, consistent. Based on the latest binaries and code contributions, featuring a healthy dose of original enbeffect.fx code. Developed and tested with Nevada Skies URWLified

Permissions and credits
HOUSE 2013


Announcing a new ENBSeries custom configuration for Fallout: New Vegas by Zinthros, featuring HDR, advanced bloom, bokeh depth of field, advanced color post-processing, sun shafts, object and terrain self-shadowing, SSAO / SSIL, and more. You MUST use Nevada Skies URWLified to achieve correct visuals. Fellout, vanilla, and Project Reality will look significantly different from screenshots.

House 2013 uses code from several different ENB tweakers and code writers, including Matso, Dpeasant, Brodiggan Gale, and IndigoNeko. It is based on an unreleased and long in the making configuration for Skyrim, whose release will follow this one soon(tm)


INSTALLATION


You will need to obtain the latest ENBSeries binaries from here. Some versions of the 4GB launcher create a subfolder for their modified FNV binaries, and you must drop d3d9.dll (or the ENB injector), sweetfx.dll, injector.ini, and the sweetfx folder into that folder instead. THis is not always the case however so try the main folder first.

After files have been placed, you MUST turn off AA and AF in the game launcher. You must also enable HDR in the in-game launcher. There WILL be severe graphical bugs and broken effects if you do not. ENB provides its own post-process AA, and also provides AF that is beyond the quality of New Vegas\' built-in AF. You should also disable Steam In-Game Community for New Vegas, as brief visual glitches WILL occur any time the Steam UI pops up over the game (such as when earning achievements, being messaged by friends, etc).

If you experience crashes on startup and use a utility such as MSI Afterburner or Fraps which provides an on-screen display, you should set it to ignore Fallout: New Vegas or close it before you play. Afterburner uses a separate component for this functionality, so you do not need to close or mess with the utility that keeps your GPU from overheating. Check your system tray. The injector version works with Afterburner, but is more prone to bugs and in my personal experience has slightly lower performance.

To fix transparent first person weapon models, you will need py dof and a few extra steps detailed in this video by wtf81293. To tweak, use the shift+enter on-screen menu. Shadows require SSAO to be on or they become extremely dark, but shadows on their own may be disabled to save FPS. Depth of field is also somewhat performance intensive, and should be one of the first things disabled in case you need extra performance. If you find that you have too much aliasing, you can enable additional AA in the on-screen ENB menu (accessed with shift+enter) at the expense of blurring out some detail. Enabling hardware AA via game launcher and (often) drivers will cause severe flickering.


RECOMMENDED MODS


NMC's texture pack
Nevada Skies URWLified
Interior Lighting Overhaul


KNOWN ISSUES


SSAO may show through first person models without the fix, and WILL show through ironsights models with the fix.

Some areas with water may produce visual glitches. I did not personally encounter any such areas in the vanilla game but did during Honest Hearts. Disabling water displacement in the game launcher may resolve the issue.