Fallout New Vegas
0 of 0

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Created by

Raestloz

Uploaded by

Raestloz

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About this mod

THIS MOD IS OUTDATED AND WILL NO LONGER BE SUPPORTED. Use kNVSE animations instead
Allows your character to play 4 cycling idles when not moving. Male and female have separate animation path. NPCs are not affected.
Update 1 provides more animations for variety.
NOTE: I am not an animator

Permissions and credits
THIS MOD IS OUTDATED AND WILL NO LONGER BE SUPPORTED, USE kNVSE BASED MODS INSTEAD
This mod was created back when kNVSE didn't exist. While it still works, it is not recommended to use this anymore, plugin slot is precious in FNV. I myself do not use this anymore.

I *may* one day create another one using kNVSE, but I do not consider it necessary to do so for now. Idle animation mods generally use kNVSE these days anyway



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Details
=======
This mod provides 4 IDLEs for female player character and 4 IDLEs for male player character. The idles are chosen at random.

The idle is only played when you're not moving. Basically, this "replaces" the basic, gender-shared mtidle.kf with more idles.

To that end, this mod supplies you with animations taken from the game's sources.

Female:
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleA.kf (originally dialogbodyshiftrightfemalelistena)
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleB.kf (originally ttpntrlarmscrossedlistena)
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleC.kf (originally ttpcolautumhandbehindtalk)
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleD.kf (originally sirelaxedc)

Male:
\Data\meshes\characters\_male\idleanims\maleidle\maleidleA.kf (originally dialogbodyshiftrightlistena)
\Data\meshes\characters\_male\idleanims\maleidle\maleidleB.kf (originally ttpntrlarmscrossedlistena, duplicate of the one for female)
\Data\meshes\characters\_male\idleanims\maleidle\maleidleC.kf (originally ttpcolautumhandbehindtalk, duplicate of the one for female)
\Data\meshes\characters\_male\idleanims\maleidle\maleidleD.kf (originally sirelaxedc, duplicate of the one for female)

Except for dialogbodyshift animations, all supplied animations are gender-neutral. In practice, currently male and female look the same. You need more idles for actual variety between male and female

Each idle has 25% chance to play. If you have any idle that you want to use, simply overwrite any of the provided idles

You can reset the playing idle by drawing your weapon (any weapon will do), holster your weapon. After a few moments, a random idle will be chosen again.

NMM Install - RECOMMENDED
===========
Just click on "Download With Manager", download the package, and activate the mod.


Manual Install
==============
1. Copy the "Data" folder to your New Vegas install folder (the folder with FalloutNV.exe)
2. Start FalloutNVLauncher, click 'Data Files', place a checkmark beside the .esp file.


NMM Uninstall
=============
Deactivate the mod from NMM


Manual Uninstall
================
1. Start FalloutNVLauncher, click Data Files, uncheck the .esp file.
2. Remove these files and folders:
\Data\RaestlozPCIdles.esp
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleA.kf
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleB.kf
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleC.kf
\Data\meshes\characters\_male\idleanims\femaleidle\femaleidleD.kf
\Data\meshes\characters\_male\idleanims\maleidle\maleidleA.kf
\Data\meshes\characters\_male\idleanims\maleidle\maleidleB.kf
\Data\meshes\characters\_male\idleanims\maleidle\maleidleC.kf
\Data\meshes\characters\_male\idleanims\maleidle\maleidleD.kf


Incompatibility
===============
This mod conflicts with any mod that modifies IDLE record GeneralIdles, FormID 00022C0F


Known Issues or Bugs
====================
Tweaked Standing Idle's mtidle.kf cannot be used for this mod. There is a problem with crouching.
Note that Tweaked Standing Idle actually modifies the normal mtidle.kf and works perfectly fine together with this mod

The thing works fine in my game. However, I do not play as male, and as such cannot test that path extensively. Hence the 0.8 version


History
=======
0.8 - open beta release
0.8u1 - Update 1, more animations, corrected "Must return file" tags on parent idles.

Contact
=======
I go by username "Raestloz" both in nexus forums and bethsoft forums.

Just click on "contact uploader" on nexus page.


Tools Used
==========
G.E.C.K. - http://geck.bethsoft.com/index.php/Main_Page
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
BSAOpt - http://skyrim.nexusmods.com/mods/247