Last updated at 19:15, 3 Apr 2015 Uploaded at 21:24, 26 Jan 2013
I am currently developing a companion mod for New Vegas that entails a lot of work. I do not have a lot of time nowadays and am asking for help regarding interiors, level design, and cluttering. I am seeking the help of anyone who is adept or skilled in those terms. Please PM me here on Nexus if you are willing to help! Much appreciated!
Name: Hyena Infra-Dead
Date Added: 1-26-2013
Play Tester(s): MCDofficial
Requirements: None, only Fallout: New Vegas
Description & Story
This mod adds a very large sniper rifle known as the "Hyena Infra-Dead" to Fallout: New Vegas. The gun deals extremely high damage but fires very Slowly. The weapon is highly accurate, being able to put accurate fire from over a mile away. The weapon features new projectiles, new textures, new meshes, and a rather beautiful explosion. The Hyena Infra-Dead is made from edited default meshes, rextured files, by myself. Both the gun and ammo is unique.
The Hyena Infra-Dead is inspired and based upon another weapon from Call of Duty: Black Ops 1, in the map, "Call of the Dead". The weapon's name was the Scavenger. In game, you were able to upgrade the weapon via super natural means. The Scavenger then became the, "Hyena Infra-Dead".
The weapon fires a special new type of bullet, that is infused with Ununpentium, better known as Element 115. The base ammo, is the normal .50 BMG round.
The Scavenger was a weapon built by Group 935 at a Siberian Facility, with their advancments on teleporter technology. After relising the early tests ruduced the foe into that of dust cloud. Dr. Maxis funded the project and ultimatly built the Scavenger. Later, Dr. Maxis was reasigned to the German "Giant" facility, to continue the teleportor development.
Head of the mysterious group, Dr. Maxis went on to develop the WunderWaffe DG-2 Lightning Gun with Dr. Edward Richtofen. Together, they would produce a group of weapons for the German Army in World War 2. The same group would later research other advanced technologies, such as the Diaclock Project, and corpse reanimation.
The weapon was able to totally annihilate extremely big waves of zombies. The Scavenger was the weapon of its time. For anyone who's played Call of the Dead, will surely remember this weapon's legacy in their hearts.
In Fallout: New Vegas, the Hyena produces an explosion that is very massive, at about 1500 inches. That translates to about 26 feet (9 meters) in diameter.
It deals extremely high damage at 600, it'll tear through anything that stands in your path.
Damage: 600 [400 Default + 200 Explosion]
Weight: 20 Weight Units
Fire rate: ~0.83
Sread (Accuracy): ~0.02
Sight FOV: 15
Value: 7000 Caps
AP use: 50
The Hyena Infra-Dead is found in a special bunker, a few hundred yards east of Helios One. You need to go inside the bunker to get the weapon and ammo, don't confuse the weapon on display as the actual gun. See screenshot section.
Preferably, please use Nexus Mod Manager or Fallout Mod Manager for easy installing and uninstailling.
Manually, you need to extract the files to your data folder and activate the ESP.
To install the actual ingame item you'll need to drop the .esp file into your data folder. This can usually be found in: (wherever you put your Steam folder)/Steam/Steam/Apps/common/fallout new vegas/Data (forward slashes are actually back slashes.)
Now, you'll need to install the .nif files and .dds files just copy over the Meshes and Textures folder from the Archive into the Data folder listed above. If it tells you to override or merge anything, do it.
To uninstall, just delete the extracted files in your meshes and textures folder and delete the .esp file. If you're using a mod manager, just simply deactivate the mod.
Credits, Permissions, Known Bugs, Compatibility, Other
There are currently zero known bugs for this mod. Should be compatible with anything that doesn't extensively change the area around Helios One.
I would like to thank Bethesda Softworks and Obsidian for making Fallout: New Vegas. Thanks to the staff at Nexus for hosting and making the Nexus a great mod site for the community. Thanks to the unknown person who made the scope meshes and textures. I do not own those meshes and textures. I take no part in making them, nor do I say they're mine. They're taken from a modder's resource. I forgot for whom they belong too. If you, the owner, want me to take this down and use another Scope mesh or credit your name, just PM me. Thank you.
If you would like to translate this mod, please just message me. I'll fill you in on the details. Please do not use this mod's assets in another mod.
Tools I used to create this mod was FoMM, GIMP, the GECK, and NifSkope.
That's it! I hope you enjoyed this mod!