Halo Reach DMR by Donta1979
New Vegas » Weapons
Added: 10/11/2012 - 01:15AM
Updated: 21/12/2013 - 10:18PM

1,797 Endorsements

v1.3 Latest version

23,143 Unique D/Ls

36,604 Total D/Ls

216,532 Total Views

Uploaded by donta1979


Last updated at 22:18, 21 Dec 2013 Uploaded at 1:15, 10 Nov 2012


This mod adds in an M392 Designated Marksman Rifle (DMR) into the game. It comes with unique static and sound entries, as well as having it added to the appropriate repair lists, weapon lists, and leveled lists.

NOTE: This is a very powerful gun in-game and so it's been added to the late game leveled lists and store lists. If you don't want to
feel like cheating early on, you may want to avoid picking up the free one at Chet's.

It can be found in Chet's General Store.


This mod should not conflict with any other mod.
-=If you do not have a legal copy of FONV Chances are mod will not work nor do I offer support for it on the nexus=-


No serious issues known.

**You may need to start a new game or create a merged patch to see the leveled lists/perks in action.**

Handgrip location issues are an animation problem, not a mesh one.


Copy/extract the archive into your Data folder and check the esp off in your data loader.


Remove the contents of the archive from your Data folder.


Donta1979 for creating the mesh and textures
JoeFoxx082 for creating the bullpup animations and WAR
MediocrityGoggles for fine tuning the mesh in game
Naky for screwing up everything else "special thanks to you man"


Do not edit or redistribute without explicit permission from Donta1979.

-=If you like it please endorse.=-

-=Updates for 1.3=-
Texture updated for mesh, ammo counter, scope texture tweaked that I over looked, Scope Lens texture changed out.
-=Soon on 1.4=-
putting the scope texture back on... Then this will be done.

Those of you asking about ODST Armor just go to my post here on the forums...