FALLOUT NEW VEGAS
Better New Vegas by Ryder62
New Vegas » New Lands and Locations
Added: 21/10/2012 - 07:48PM
Updated: 12/09/2015 - 01:20AM

2,755 Endorsements

1.0 Latest version

42,249 Unique D/Ls

96,667 Total D/Ls

438,942 Total Views

Uploaded by Ryder62

Description

Last updated at 1:20, 12 Sep 2015 Uploaded at 19:48, 21 Oct 2012

Better New Vegas










Features



- New Primm, Novac, Boulder City and Nipton. More streets with houses, buildings.
- New towns: Callville Bay and El Dorado Village.
- New Vegas changed: Complete suburb, encampments, train yards/stations, crowded highways, more buildings and houses, alleys, more sidewalks etc.
- More wrecked and nuclear vehicles on the roads.
- More traffic signs, traffic lights, street lights, electric poles and guardrails.
- New locations with map markers.
- New unused soundtracks, like "Fallout 2 Worldmap 2".
- Reworked some locations or fixed locations, like 188 Trading Outpost (Highways Junction).
- More Fiends, Robots, Super Mutants, Molerats, Vipers and Jackals.
- Fiends can use the beds, chairs, wallmarkers, sitmarkers, fire barrel markers and other idle markers.
- Fixed Nuka-Cola Victory and Nuka-Cola Quartz drinking sounds.
- Added some Nuka-Cola Quantum.
- Raiders return from Fallout 3.
- Vehicles (interact Bus and Military Fuel Truck), buildings, parking meter, phone kiosk, street signs, traffic light, battle musics and more from Fallout 3 *

*Only in Extended version.



Installation



Standard version


- Open Fallout Mod Manager and select Fallout New Vegas.

- Open the Meshes.bsa (Tools -> BSA Browser)

- Extract this file:
wastelandhomeext05.nif
to here: meshesarchitecturewasteland

- Open the Textures2.bsa

- Extract these files:
bus01.dds
bus01_n.dds
bus02.dds
bus02_n.dds
car03.dds
car03_n.dds
car04.dds
car05.dds
car06.dds
carhulk03.dds
nv_firetruck01_n.dds
to here: texturesvehicles

- And copy the textures folder and Better New Vegas.esm to your Data folder.

- Activate Better New Vegas.esm in Fallout Mod Manager or in launcher.



Extended version

Requirements: Fallout 3 with Broken Steel DLC and Point Lookout DLC.


- Open Fallout Mod Manager and select Fallout 3.

- Open the Meshes.bsa (Tools -> BSA Browser)

- Extract these files:
rowhouse01.nif
rowhouse02.nif
rowhouse03.nif
rowhouse04.nif
rowhousebasebblue01.nif
rowhousebasebred01.nif
rowhousebasecyellow01.nif
rowhousetowerared01.nif
rowhousetowerbblue01.nif
rowhousetowerbyellow01.nif
to here: meshesarchitectureurbanoldtown

- Extract these files:
parkingmeter01.nif
phonekioskdouble01.nif
phonekiosksingle01.nif
trafficlight02.nif
to here: meshesarchitectureurbanstreetdressing

- Extract these files:
overpasscurve01.nif
overpassramp01.nif
overpasssection01.nif
to here: meshesarchitecturewastelandhighway

- Extract these files:
signnoleftturn01.nif
signnorightturn01.nif
signnostanding01.nif
superdupermartsign01.nif
superdupermartsign02.nif
to here: meshescluttersigns

- Extract these files:
bus01.nif
bushulk01.nif
truckarmy01.nif
truckarmyhulk.nif
to here: meshesvehicles

- Open the BrokenSteel - Main.bsa

- Extract these files:
dlc03airbasefueltruck01.nif
dlc03airbasefueltruck01hulk.nif
dlc03airbasefueltrucktank01.nif
to here: meshesvehicles

- Open the PointLookout - Main.bsa

- Extract these files:
dlc04lightmansionext01.nif
dlc04lightmansionext02top.nif
to here: meshesdlc04clutterlights

- Extract this file:
dlc04buoy01.nif
to here: meshesdlc04clutter

- Extract these files:
dlc04buoy.dds
dlc04buoy_n.dds
to here: texturesdlc04cluttertexturesdlc04clutter

- Open the Textures.bsa

- Extract these files:
parkingmeter01.dds
parkingmeter01_n.dds
phonekioskglass.dds
phonekioskglass_m.dds
phonekioskglass_n.dds
phonekioskhardware.dds
phonekioskhardware_n.dds
to here: texturesarchitectureurban

- Extract this file:
superdupermart.dds
to here: texturescluttersigns

- Now change game in Fallout Mod Manager. Select Fallout New Vegas.

- Open the Meshes.bsa

- Extract this file:
wastelandhomeext05.nif
to here: meshesarchitecturewasteland

- Open the Textures2.bsa

- Extract these files:
bus01.dds
bus01_n.dds
bus02.dds
bus02_n.dds
car03.dds
car03_n.dds
car04.dds
car05.dds
car06.dds
carhulk03.dds
nv_firetruck01_n.dds
to here: texturesvehicles

- Make copy and rename this file: nv_firetruck01_n.dds -> truckfuel01_n.dds
Drop here: texturesvehicles

- Copy the Base_01.mp3 from Fallout 3 folder (DataMusicBase) to Fallout New Vegas folder. (DataMusicOLDFO3)

- Copy the Battle_01.mp3 and Battle_06.mp3 from Fallout 3 folder (DataMusicBattle) to Fallout New Vegas folder (DataMusicBTTL)

- And copy the textures folder and Better New Vegas.esm to your Data folder.

- Activate Better New Vegas.esm in Fallout Mod Manager or in launcher.



Compatibility patches


If you are using other major mods, you must download the compatibility patch file(s).
Just drop to Data folder and activate in Fallout Mod Manager or in launcher.

Supported mods:

New Vegas Uncut - Freeside Open
A World Of Pain
NV Interiors (Combo Edition)



Bugs



- Sometimes the NPCs will spawn in one point.
- Too many CTDs.



Release date and version



21.10.2012
1.0