Fallout New Vegas

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Orangedemi

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orangedemi

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About this mod

for those of you who want a howwlin\' good time

Permissions and credits
Version 3 is in development as of nov 21 2012 after i finish rifling thru 10 pages of comments to double check my todo list. after working on my HHSC project and learn a few things a race version is being looked into, or at the very least clothed versions

This was a quick mod i decided to make for a proof of concept, and a way to test my egt/egm issue fix.
this mods adds stims that transform you into the 5 variants (in the players room at novac), and a Modified tranquilizer Gun to transform companions and NPC's into werewolves (eldorado dry lake).

or if you just want the armor with out fiddling with the stims, go to eldorado dry lake by the trucks and there is a crate of them.
also in the crate are dtless versions of the suits.
the crate respawns so dont dump anything in there you want to keep

-also for those of you that upload images of bugs, i will delete them when i fix the bug ^^

Requirements:
for now it requires talkietoasters oblivion compatibility skeletons
( http://fallout3.nexusmods.com/mods/13881 )
[b]will be Included in version 2


endorse and add pics if you wish!

c-c-changes:
v2 (feature complete)
-ability to change companions and npcs into werewolves
-modified tranquilizer gun
-infection tranqs (defualt, black, brown, gold, silver infection tranqs, and a cure tranq, ICFMH tranq)
-a respawnable crate filled with the the dt and dt-less versions of the suits, claws, tranq gun, and tranq ammo. (will be found near the trucks at eldorado dry lake)
-will include talkie toaster's oblivion compatibility skeleton (as its stated in the readme that i can repack it as long as i give credit)
v1.2
-adds 4 new stim recipes for black, brown, gold and silver werewolves!
(craftable at the WORKBENCH)
-moves the location of the cure to eldorado dry lake (look for the werewolf in the red jumpsuit!)
-adds the genetic kit for easier making of variations
v1.11a (optional)
-changes the odd smelling stimpack recipe so it requires cazador poison glands instead of cazador eggs
v1.11
-fixed head and scaling issue
-combined hot fix
-added male head
v1.1a hotfix esp
-fixes claws
-fixes recipes (requires you to pick up the notes
-adds a stim to unequipt the claws
V1.1
-adds a curse and a cure
-adds recipes (made at a campfire
-adds claw weapon
v1.01
-combined head hotfix with main file
-put the werewolf folder in its place
v1
-added a head hot fix for those of you getting a bright light instead of the head.

any issues let me know.

Known issues:
-if you get a floating player head, try equipping the suits head. its because i didn't add a torso underneath the suit to ensure that it didn't clip
-if you are getting an issue where parts of the male suit are stretching to the horizon, try talkietoasters comp skeleton here: http://fallout3.nexusmods.com/mods/13881. (which is included)
-hands wont hold the gun properly
-npcs turn hostile if you get trigger happy with the MTG
-if you get a 'wolf ball' when you head shot a were wolf, this is due to the engine. (rare)

----
changes coming in v2 (hopefully this will make everyone happy)
-ability to change companions and npcs into werewolves
-modified tranquilizer gun
-infection tranqs (defualt, black, brown, gold, silver infection tranqs, and a cure tranq, ICFMH tranq)
-a respawnable crate filled with the the dt and dt-less versions of the suits, claws, tranq gun, and tranq ammo. (will be found near the trucks at eldorado dry lake)
-will include talkie toaster's oblivion compatibility skeleton (as its stated in the readme that i can repack it as long as i give credit)

----
Recipes
(made at a CAMPFIRE)

odd smelling stimpack [medicine 20]
1 dog meat
1 cram
1 cazador poison gland
1 whiskey

lycanthropy cure [medicine 25]
1 dog meat
1 cave fungus
1 odd smelling stimpack
1 whiskey

I can feel my hands! [medicine 18]
1 stimpack
1 Lcure

brown, black, gold, and silver stims are made at a workbench
1 oddsmellingstimpack
1 stimpack
1 first genetics kit

----
made with resources in the curse of hircune mod

as per stated its free to use as long as the following are credited

credits:
luthienanarion and viennacalling for help with the scripts
logicdragon -curse of hircune ressurected
Jcarl, Jerros, LHammonds, caldurham - Lost Paladins of the Divines (werewolf model)
Capucine - Capucine's Character Expansion
Nequam - Elaborate Eyes
Talkie Toaster - Skeletal Variation
Exnem, RAIAR & MadCat221 - HGEC GUTS body used as a base to the female werewolf body