Fallout New Vegas

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Diablos10

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Diablos10

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About this mod

New item weight scheme and ammunition prices for a more immersive and realistic gameplay in hardcore mode. Version 2 includes reworked ammo crafting and coherent price system. Version 2.1 inlcudes reworked more realistic barter values for a more coherent trading cycle This mod requires ALL DLC and PROJECT NEVADA. Vanilla only version will not b

Permissions and credits
Always wondered what the hardcore mode is all about if a truckload of items magically have an antigravity device and seem totally weightless ?
Ever been bored by the ridicolous shopping scenario New Vegas presents to the player ?

This little esp contains the full list of Ingestibles, Ammunition and Misc. Items from Fallout New Vegas, Honest Hearts, Dead Money, Old World Blues, Lonesome Road and Gun Runners Arsenal
in a reworked form to come closer to the ingame hardcore mode.
Version 2.0 includes a complete overhaul of ammo recipes and requirements to create a
coherent relation between purchased ammo, crafted ammo and raw material prices.

List of changes:

NO QUEST ITEMS TOUCHED

Important Note: Remember that prices will vary depending on your barter, reputaion and where you buy

Ingestibles:
Chems: Now have weight according to their size
Various: Reworked weights of general ingestibles. Lots of weight values lowered to meet with object in relation to other objects.

Ammunition:
Ammunition is 3-4 times more expensive depending on the ammo. It was totally unrealistic that ammunition was so cheap, especially when bearing in mind that there isnt industrial ammo production around and everything is handmade.
Now it do-it yourself ammunition makes sense and things feel more natural. It may even encourage the player to go melee in certain situations simply because ammo worths a lot now.
oh..and btw, drained energy,microfusion or any other energy cell weights exactly the same what a full cell weights cause energy has no weight...LOL...what a breaking news

Misc.Items
Caps: Now have weight
Pre-War Money: Now has weight
NCR Dollars: Now have weight
Ammo Cases: Now have weight. 10% of ammunitin weight.
Ammo Cases: Now cost money (mostly 1 cap but more rare or high tier ammocases are more expensive)
Powder and Lead: Have weight and now cost money
Primer: Have weight and now cost money (Between 1-4caps)
Lowered weight of lots of Misc.Items in relation to weight of other objects.

DISCLAIMER:
The game is certainly not dead but the ship has sailed.
I just reinstalled NV and loaded a truckload of HUD,Rebalance,Visual and Content Mods for the final and definite game and realized that until today nobody adressed this mega annoying issue of all this cheap ammunition and weightless stuff. With these stats the game is simply nothing more than a cheat festival in my eyes. However, I did not made a doctors study out of these changes but I rather hastily cobbled them together using common sense and values are meant to be a bit more in relation to each other but are not meant in any way to be absolute.Pls keep that in mind if you are going to comment or object about anything.

I upload this file here for those who feel the same way and who want enjoy a game where they dont feel as if they were constanly cheating with all these weightless items and low price ammo in a future without mass production and were ammo certainly will be a highly demanded and valued good of limited availability hence of high to very high price.

Load Order:
If you want all changes you have to load the file last. If loaded before Project Nevada or other balance mods some stuff will be overwritten. What ? I dunno..depends on the balance mod.
Project Nevada will only override some ingestibles though and most other things will be preserved. As well you are welcome to make your own patch using FNVEdit...its a real no-brainer.

Note:
I included all bugfixes from Mission Mojave-Ultimate Edition but it doesnt require it as a Master.

VERSION 1.0 Vanilla
Master Files Version 1.0:
New Veags, Honest Hearts, Dead Money, Old World Blues, Lonesome Road and Gun Runners Arsenal

UPDATE:
VERSION 1.0B PROJECT NEVADA COMPATIBILITY
This includes the Project Nevada changes to Ingestibles and if loaded after PN will contain my changes while preserving the PN settings too.
Master Files Version 1.0B:
New Veags, Honest Hearts, Dead Money, Old World Blues, Lonesome Road, Gun Runners Arsenal, Project Nevada-Core, Project Nevada Rebalance

Install:
In order to be able to influence the load order you have to use FOMM.

Manual Install: Unpack > Drag&Drop > Fallout / New Vegas / Data >
activate Checkbox in Launcher Datafiles Window


SOME QUICKTIPS FOR THOSE HAVING TROUBLE WITH MONEY AND AMMO:
1: LOOT ALL YOU CAN AND SELL THE STUFF
2: IF YOU ENCOUNTER SINGLE ENEMYS USE MELEE WEAPONS. IT SAFES A LOT OF AMMO
3: GET THE JUNK ROUNDS PERK AS SOON AS POSSIBLE AS IT WLL ENABLE YOU TO MAKE AMMO FROM TIN CANS AD OTHER JUNK
4: KEEP ALL CASES, POWDER AND PRIMER YOU CAN FIND AND START AS EARLY AS YOU CAN TO MAKE YOUR OWN AMMO
5: IF YOU HAVE A WORLD OF PAIN INSTALLED (WHICH IS A MUST HAVE FOR A CHALLENGE) CHECK THE BOX ON THE COMMODE IN THE HALLWAY IN THE DOCS HOUSE IN SPRINGFIELD AND CHOOSE YOUR AWOP STARTER KIT WHICH WILL HELP YOU A GREAT DEAL IN THE EARLY GAME.


UPDATE VERSION 2.0

- Fixed all inconsistencys regarding ammo prices, purchase and raw material prices
- Reworked crafting recipes to work coherently with ammo prices and raw material prices
- High tier ammo cases are worth 2 caps now (.50 more expensive)
- Large Pistol and Large Rifle Primer are 2 caps
- All box prices now coherent with single items prices (AmmoBox,CaseBox,Jar)
- All BulkAmmo Prices now in relation to single item price + little discount
- Scrap Metal worths 20 caps and crafts 25 lead which then worth 25 caps (1cap per lead)
- Jar boxes basic price is 200 caps (1 cap per 1 Jar > 200 Jar per box)
- Purchasing ammo even more expensive
- Now ammo crafting not a redundant game feature anymore but a mandatory necessity within a coherent
economic setting
- Junk rounds prices now in relation to normal ammo and their corresponding crafting cost
- Junk rounds to be crafted in bulks of 10 to 20 now

VERSION 2.1

- Barter Buy Base reduced. Max overprice for items is now 35% instead of 55%. This feels more natural and will help with high ammo prices in the beginning when barter skill is low
- Barter Buy Multiplier reduced. Maximum price reduction is now 30%
- Barter Sell Base now a fix value no matter the barter skill. In order to make buisness merchants will only pay you 25% of the item price. After all they have to store it and wait for somebody to come by and buy it..maintaining a stock worths a lot of money..heck, pawnbrokers give 10% if you are lucky...what makes you think in a postapocaliptic world a merchant would pay you 45% of the value of a used items + another 45% increase on 100 barter..thats hilarious
- Barter Sell Multiplier removed...no more selling stuff for ridicolous high prices