I always wished I could shoot the radios in game when I find them annoying. Now I can.
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This adds destruction data to most of the radios and jukeboxes in game, with vanilla explosion effects and bot gore.
I caught myself wondering once why the radios in abandoned houses still worked, and the only reason I could think of was that they must have an internal power source, and it's probably not safe if breached. ;)
They will go boom, and they will make a mess of havok items in the area. Be warned. (Jukeboxes have a bigger bang than tabletop radios.)
The archive includes only the .esp, so fomm & nmm should put it where it needs to go without issues.
I make no claims of stability, lore friendliness, quest friendliness, or your tinfoil hat being safe from falling askew.
Enjoy.
updates- 0.3 Improved jukebox explosion (less lag and timed better)