Fallout New Vegas
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Grif of Games

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Grif of Games

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About this mod

Minor mod: Edits the stats of the Project Nevada Version of the Chinese Stealth Suit to make it a more viable, stronger armor choice, and allows player to wear helmets over Stealth Suit again while keeping the visor overlay.

Permissions and credits
Update:
I just posted a different version of the Main .esp file. I realized that some people may not have liked some of the stat changes I made to the original Stealth Suit. So I quickly made a new version with the same stats as the Vanilla and Project Nevada versions of the Stealth suit, but you can still wear hats and stuff on the PN version of the Suit and keep the visor overlay. The updated .esp still requires Project Nevada - Core.esm.

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This is a REALLY basic mod. All I did was go into the GECK and change some of the Stats for the Project Nevada version of the Chinese Stealth Suit. While I liked the return of the stealth field (in a very balanced method I might add), I was not happy that I could not wear any headgear with the armor anymore (an oversight I particularily enjoyed; nothin' more badass than wearing the Stealth Suit and a Pre-War Hat). Furthermore I thought Obsidian downgraded the armor too much, making its DT of 12 not worth the 20 lbs required to carry it, in addition to the armor's mediocre health.

So, I decided to made some changes to make the armor more to my liking. And I decided to post this just incase there are others who want to use this

Note: the stat changes may not be entirely balanced because I wasn't exactly looking for that. Remeber this is an .esp made for personal use originally. The changes aren't extreme, but they're noticable.

Note 2: This mod REQUIRES Project Nevada - Core.esm to work (preferably the most recent version 2.5). The only reason I made this .esp was because Project Nevada made some changes I didn't entirely like. So when I made the.esp, Project Nevada - Core.esm was active.


Install:
-Just drop file into Data folder
-ONLY USE ONE OF THE .ESPs; I haven't tried using both at the same time, but since they have conflicting parameters around the stealth suit, I imagine they will not work properly


Load Order:
-The .esp must be below Project Nevada - Core.esm, and it's recommended, but not required, to have it below ALL Project Nevada files (that's where I have it).


Item Changes:
-Removed all armor markers except Upperbody and Mask. Now you can wear helmets over the Stealth Suit like in the Vanilla version and keep Project Nevada's Visor overlay. (Note: sunglasses can't be worn with Stealth Suit since they fill the Mask armor marker, otherwise you'd lose the visor overlay.)


Stat Changes:
-Damage Threshold: 15 (originally 12)
-Weight: 10 lbs (originally 20)
-Health: 500 (originally 100)


Bugs:
-First time running this mod for a save, the armor's health will drop considerably. This is is because of the stat changes to the armors health. Originally, if the armor was fully repaired, it's health would be 100/100. Due the change, that value changes to 100/500. It's nothing big; once you repair the armor you should never encounter this issue again until you start a new game. This should only be present in the .esp file that edits the armor's stats, not the alternate .esp.
-Because of the simplicity of this mod, there should be no other bugs. If there are however, please let me know.


(I'm not going to upload a file with stat changes for the Vanilla version as it is pretty simple to just go into the GECK and make the changes yourself.)


Credits:
Thanks to the Creators of Project Nevada (and the outside makers of the features in PN) for such an excellent mod, and thanks to Bethesda and Obsidian from making an awesome game.

All material aside from the Project Nevada - CSA.esp belongs to Bethesda, Obsidian, or the makers of Project Nevada.