Fallout New Vegas
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Yukichigai

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Yukichigai

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About this mod

Adds surplus or bulk ammo variants for every caliber and other type of ammo.

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UPDATE: Corrected an issue with 20 gauge surplus rounds that was pointed out in the comments (specifically that I'd added 12 gauge to the vendor lists in its place. Oops). Also modified the explosive munitions so that they also have a 0.75x blast radius as well.

IF YOU ARE USING THIS IN A CURRENT PLAYTHROUGH AND WANT THE FIX TO WORK, enter the following into the console: StartQuest xx000b07 (xx being the load order of this mod).
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I don't know about you, but I like surplus rounds. I love the concept: if you need a grip stack of ammunition, you can shell out a lesser amount of caps for a large quantity of slightly inferior ammunition. When I first heard Chet in Goodsprings explain this to me I said to myself, "yep, I'm that kind of cheap bastard." I figured I'd carry a certain amount of not-so-good rounds with me for situations where I'd need to essentially drown the enemy in flying lead, then save the ''good stuff'' for more necessary stuff. Ahh, but how plans change. Imagine my surprise when I discovered that only a handful of calibers and ammo types had surplus or bulk rounds.

Well as usual, me being me I decided I could fix this. I've gone through and added surplus, bulk, or ''special'' varieties for all calibers and types of ammunition. In general I tried to keep things consistent, e.g. revolver-based ammunition is the 75% Damage, 75% Gun Condition variety, ammo used in rapid fire or machine gun weapons is 1.15x damage, 3x condition, etc. etc. For a few things, particularly explosives, I was forced to improvise, but I think I've come up with something workable in every case.

The new ammunition is available exclusively from vendors; I haven't placed any boxes or rounds in the game. The new varieties have the same chance of appearing as existing ones: for surplus ammo thats sold individually, vendors will carry approximately double the amount of surplus ammo compared to the normal type. For ammo sold in boxes, there's a 25% chance a vendor will have a box of surplus rounds if they have any ammo of the appropriate caliber; if they have a large amount of ammo of that caliber they may carry multiple boxes, and consequently the chance of them having any surplus rounds in stock will go up.

Anyway, here are the specific ammo types I've added:

.45 Auto, Surplus (with Honest Hearts add-on)
1.15x Damage, 3x Gun Condition
Sold in boxes of 200
Price: 100 caps for 200 rounds

.45-70 Gov't, Reduced Power
0.75x Damage, 0.75x Gun Condition
Sold individually
Price: 2 caps per round

.50 MG, Surplus
1.15x Damage, 3x Gun Condition, 1.2x Spread
Sold in boxes of 35
Price: 100 caps for 35 rounds

10mm, Surplus
1.15x Damage, 3x Gun Condition
Sold in boxes of 250
Price: 100 caps for 250 rounds

12 Gauge, Surplus
1.15x Gun Condition
Sold in boxes of 50
Price: 50 caps for 50 shells

12.7mm, Surplus
1.15x Damage, 3x Gun Condition
Sold in boxes of 250
Price: 100 caps for 250 rounds

20 Gauge, Surplus
1.15x Gun Condition
Sold in boxes of 50
Price: 25 caps for 50 shells

25mm Practice Grenade
0.75x Damage, 0.85x Gun Condition, 0.75x Blast Radius
Sold individually
Price: 4 caps per grenade

40mm Practice Grenade
0.75x Damage, 0.85x Gun Condition, 0.75x Blast Radius
Sold individually
Price: 6 caps per grenade

7.62mm NATO Round (compatible with .308 weapons)
0.9x Damage, 0.8x Gun Condition
Sold individually and in boxes of 20
Price: 2 caps per round

9mm, Plinking
0.85x Damage
Sold in boxes of 80
Price: 20 caps for 80 rounds

Flamer Fuel, Bulk
0.85x Damage, 0.85x Gun Condition
Sold in boxes of 200
Price: 100 caps for 200 units

Missle, Practice
0.75x Damage, 0.85x Gun Condition, 0.75x Blast Radius
Sold individually
Price: 25 caps per missile



NOTES

FIRST, THIS MOD USES A NEW METHOD TO ADD AMMO TO AMMO LISTS. I've tested it fairly well, but it's still technically experimental. If you notice any strange behavior, particularly weapons displaying Surplus rounds as the ''default'' ammo, or finding surplus rounds on random NPCs, please let me know. You may also want to switch to using the ''Static'' version of the mod (described below)


Second, there are two optional packages for this mod, available in the Optional Files section of the download page.

The first is an additional file for the Honest Hearts DLC which adds the .45 Auto, Surplus ammunition. This ammo is added to the same vendor lists that standard .45 Auto ammunition is added to, and consequently will only be available once the player has traveled to Zion Canyon.

The second is a ''Static'' version of this mod, which does not use the new dynamic update method for ammo lists. This will eliminate any display issues, or problems with finding surplus ammo on NPCs, but as a consequence will require you to make a Merged Patch using FNVEdit if you are running any other mods or DLC which add new ammo subtypes; this includes Gun Runners' Arsenal.