Fallout New Vegas
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Dogtown1 and llamaRCA

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dogtown1

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About this mod

New Sarah Connor companion that works with Angel Park or as stand alone companion

Permissions and credits
Dogtown1 and llamaRCA

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Sarah Connor

A companion for "Angel Park"
or stand alone as well

She is standalone, no companion system or beauty shop mods needed. She is now updated to work with AngelPark2. She uses the wheel for most commands, she has an unlimited ammo assault rifle, she is set essential, she is hanging around out front of Doc Mitchel's house and she has a map to Angel Park. She is a mostly unvoiced companion.

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Update Release Changelog: 11/23/2011 by llamaRCA

1. Made changes to her AI packages to help prevent unwanted combat behavior.

Changelog: 11/10/2011 by llamaRCA

Look for most new, routine, dialogue options in Sarah's tactics menu unless stated otherwise in the change log. The new firing dialogue is present in the main dialogue menu.

1. You can give her a house marker.

2. Once you give her the house marker you can:
a. Fire her to the house marker (she will automatically go there); she will sandbox there until you come get her and rehire her.
b. Send her to the house marker to wait for you (she will automatically go there). She will sandbox there until you come get her. There is no limit to how long she will wait. She'll wait forever.

3. Once you have access to the Suite in the Lucky38:
a. You can send her to the Lucky38 (she will automatically go there) ; she will sandbox there until you come get her and rehire her.
b. You can send her to the Lucky38 to wait for you (she will automatically go there). She will sandbox there until you come get her. There is no limit to how long she will wait. She'll wait forever.

4. I've added the ability to ask her to holster/unholster her weapon with you.

5. You can ask her to sandbox; it's in her main dialogue menu right under her wait option.

4. I've added a script so she will be automatically moved to you if she gets stuck too far behind you.

5. She has a simple radio that will call her to your location.

6. I've tightened up her passive setting a little bit so she doesn't attack until you are in combat (blinking danger).

7. She will sit down when your character sits.

8. I added a bit of scripting so that if you are sneaking and she is following you and sneaking as well, when you enter dialogue, she will not stand up while speaking to you. She will remain in sneak.

9. You can speak to her in the beginning and not pick her up at that time; there is now dialogue for exiting that menu. She will wait there until you return for her.

10. I removed the popup messages that happened every time you put her on wait that told you her perk was removed and moved them to the upperleft hand corner just as a reminder. Her perk is still removed from the player whenever she is not physically present, but the messages are less intrusive.

11. Her sneak has been buffed to 100 when she joins you and that remains with her whether she is fired, etc.

12. The perk has been fixed. The perk now increases your Critical Hit Chance by 10% for the first level, and if you get the second it increases it by another 10%.


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CREDITS

Ishlilith for the original script base very nice

updated by llamaRCA 11/10/2011

pickinthebanjo and gsc game world for the lr 300 mesh and tex

Kikaimegami for the necklace and earrings

please head over to the "Willow" companion mod and tell llamaRCA what a great job she did and give her a kudo for just bein extra cool


oh and as always, remember the cold beer in the dusty wasteland
(endorse)