Fallout New Vegas

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Created by

Dae

Uploaded by

daejones

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About this mod

A new take on the Adv Mark 1 power armour

Requirements
Permissions and credits
Changelogs
--7th July 2013
Another update! - I've enhanced the meshes for the Enclave Remnants Armour with new parts (see below credits!) This much improves the overall look of the armours. You can find this update in the Optional Files. I will work on replacing the clean versions in the future. Currently its just the armour, I also plan to do the open helmet in the future if there's enough want for it.

-- 6th November - This mod has now been updated to version 4, see the change log for details--

Thanks to all those who have endorsed so far. If you like the mod, please dont forget to come back and do so. And post a few screenshots too.. its great to see people using the armours.

------

Hello There!

The following is a complete rework of my XV Enclave mod. This version uses vastly improved textures and completely reworked meshes and a slightly more intricate location.

This mod adds a small heavily damaged enclave facility in bunker 3 of hiddern valley. The occupants are long dead, however a lot of their equipement is still there.

This mod adds 8 new armour sets. 4 sets of power armour (one in original enclave colours one in remnant colours) and 4 sets of tesla armour (as above).

The cleaner enclave coloured suits can be found in lockers within the facility. The more damaged 'remnant' armours can be found on the dead soldiers or on the walls of the facilities. There are also a number of enclave laser rifles scattered around...

Contents (of note)

Advanced Mk1 Power Armour
You will find 3 suits of advanced mark 1 power armour in the lockers. These armours use cleaner and more traditional enclave colours. Matching helmets are avilable in each locker.

Advanced Mk1.5 Power Armour
You will find 3 suits of advanced mark 1 power armour in the lockers. These armours use cleaner and more traditional enclave colours. They use the Mk1 helmets

Adv Mk1 Tesla Armour
Contained within the same lockers you will find 3 sets of armour and matching helmets.

Adv Mk1.5 Tesla Armour
Contained within the same lockers you will find 3 sets of armour. They use the MK1 Tesla Helmet.

Remnant Armours
You will find the remains of a enclave squad scatted around the bunker where they lay after the accident that killed them. One is crushed under the virtibird. These have a more 'worn' version of the armour and a matching helmet. There is also 3 complete suits of normal and tesla armour mounted on the wall. Adtionally there is one suit of Mk 1.5 and and a Suit of Tesla 1.5 Mounted on the wall.

Watts Mk2 Laser Rifle.
There are a number of these weapons scattered around the bunker. There are also a few other weapons mounted on the walls, although these are normal weapons from the game.

The Armour and Features:

All armours are compairable to Enclave Remnant Armour, with the 'clean' Mk1s having a slightly better DT. The 1.5's have +1 st and a little more amour than the Mk1's.
All the armours have the following addtional features:

When 'not' equipped, the helmet and laser rifle will be shown up on the armour. When you equipe either of these items they will disappear from the armour. Unfortuantly due to a limitation in the way i did this, if you throw the items away, they still show up on the armour.

There is an optional file avaiable that removes the laser.

The laser rifle is a slightly more powerful laser rifle with a smaller ammo capacity. At this point it cant be modded (i need to work on some meshes first).

Installation:
Open the rar and extract the esp file and the textures and meshes folders into your 'data' folder.
Ensure you have the archive invalidator, or are using FOMM.
Check the esp file in 'Data files' or using FOMM.

If installing any of the addtional files, install these after the main version and allow them to overwrite and resources as requested.

Uninstall:
Uncheck the esp and delete the Colossus PA folder under meshes/armor and textures/armor. Delete the esp file

Compatibility:
This should not conflict with any mods as it does not replace any of the original resrouces. A mod that heavily alters the interior of Bunker 3 'may' cause an issue. If you are installing this and have my other xv armours install, this will overwrite some of those resources. This should not be a problem.

Feedback Comments / Bug Reporting

I'm always grateful to receive feedback and ideas. If you spot a bug, please PM me in the first instance so i can see if its a single user issue or not before i fill the comments section with response. If it is a issue lots of people report, i will post and open replies.

Also please take the time to endorse this file if you like it! This has taken many many hours of my life (which i could have spent playing!) so if you 'do' like it, please show your appreciation by endorsing. The more endorsements the mod gets, the more likely i am to provide updates.

Credits:
As every, I like to thank people here, where hopefully you are still reading. Check out their mods as without them, this mod would not be what it is today. If you really like this mod, you should consider visitng their mods and leaving endoresments:

Firstly, thanks to CaBaL for continuing to allow me to use his Born Again textures, without which this mod would look shocking (im really not that good at textures). This mod uses his latest Remnats textures which i'm sure you'll argree are awsome. If you wish to endorse this mod you really should head over to his as well: http://www.newvegasnexus.com/downloads/file.php?id=39873

Thanks to Weijiesen for allowing me to edit and use his textures to retexture the watts rifle (taken from the most excellant EVE mod). Also for allowing me to use his excellent animated iron sights for the las rifle. Added now to the list, thanks for the gatling laser backpack which was converted to make the power pack for the Mk1.5
http://www.newvegasnexus.com/downloads/file.php?id=42666

joefoxx for his excellent Wattz Laser Weapons for fallout 3. Although i have messed with his mesh, there's no way i could have built such a weapon from sctach.
http://www.fallout3nexus.com/downloads/file.php?id=3002

And thanks to brokencrash for the excellent texture for the Ghost Bodysuit taken from his mod here: http://www.newvegasnexus.com/downloads/file.php?id=41657

Also thanks for the excellent
Ghost body Suit Coverstion - bunsaki (http://www.fallout3nexus.com/downloads/file.php?id=1397

For the new meshes:

Many thanks to dragbody for rigging the Outlander armour model for fallout (this armour can be found in Drags New Armor Pack: http://newvegas.nexusmods.com/mods/49170/?)

Thanks to Marcus Dublin for the Outlander model and textures. http://www.marcusdublin.com/OutlanderModelPage.html

Permissions:

I am usually happy for people to use my work, however, due to the fact a lot of resources have been used that are owned by other users, you must first contact me so i can get their permission or direct you to the correct person to ask. I do not do this to be difficult, but since these authors kindly allowed me to use their work i feel i must protect it.

I hope you enjoy the mod.

All the best

Dae