Fallout New Vegas

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rubenour

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rubenour

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About this mod

This mod makes the karma system behave a bit more dynamic and rebalances the action associated with it (e.g. karma loss due to stealing, karma gain due to killing evil NPCs). The mod aims at making the karma system a worthwhile addition to the game instead of being a mere nuisance that can be circumvented easily. The karma losses/gains are now gove

Requirements
Permissions and credits
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Requirements
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Newest New Vegas Patch - Available via Steam
New Vegas Script Extender (NVSE) - http://nvse.silverlock.org/
Optional: Fallout/New Vegas Mod Manager (FOMM) - http://newvegasnexus.com/downloads/file.php?id=36901

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Description
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ATTENTION: In regards to balancing, this is still very much a BETA. I have tested this mod to assure myself it works, but I have not yet started a playthrough to test the long-term effects. I balanced it as best as I could, drawing from my own experience in earlier playthroughs, but I am sure that this still needs a lot of tweaking. I would therefore appreciate any feedback you can give me.
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This mod makes the karma system behave a bit more dynamic and rebalances the action associated with it (e.g. karma loss due to stealing, karma gain due to killing evil NPCs). The mod aims at making the karma system a worthwhile addition to the game instead of being a mere nuisance that can be circumvented easily. The karma losses/gains are now governed by a script and will change depending on the amount of karma you have as well as the amount of the karma you have lost/gained over the course of the game. I have also changed the way karma effects disposition, it now has a 50% stronger effect.

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Details
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I have made only minor modifications to some of the vanilla karma levels, due to the fact that the levels change as you progress through the different stages of karma (vanilla values in parenthesis):

Very Good: 800 (750)
Good: 200 (250)
Evil: -200 (-250)
Very Evil: -800 (-750)

This mod will dynamically change the amounts of karma you gain/lose by performing the actions below, but NOT any of the karma changes resulting from quests. Each action will have either more or less consequences, depending on your karma level (static vanilla values in parenthesis):

Stealing (-5): From 0 (Very Evil) to -80 (Very Good)
Murdering Good NPC (-50): From 0 (Very Evil) to -200 (Very Good)
Murdering Very Good NPC (-100): From -5 (Very Evil) to -400 (Very Good)
Murdering non-evil NPC (0): From -5 (Neutral) to -50 (Very Good)
Killing Evil NPC (100): From 0 (Very Good) to 25 (Neutral) to 0 (Very Evil)
Killing Very Evil NPC (2): From 10 (Very Good) to 100 (Neutral) to 10 (Very Evil)

This means, for instance, that stealing something (regardless of value) whilst being "Very Good" will incur an 80 karma penalty, but killing an evil NPC will not change anything, and killing a very evil NPC will only net you 10 positive karma. Once you have reached "Very Evil", it is a lot more difficult to get back to good karma than it was in vanilla, but characters with a "Very Good" karma rating can easily slip up and lose a lot of karma.

That is not all, though. This mod also changes the karma levels based on how much karma you have lost or gained, which is the main reason behind the only minor changes from the vanilla karma levels. If you gain karma by whichever means (this includes quests), the Evil, Very Evil and Minimum Karma levels are decreased by 25% (Evil) and 50% (Very Evil, Min Karma) of the amount. The same goes for losing karma and the Good, Very Good and Maximum Karma levels.

Let me illustrate this mechanic with an example:
If you have just started the game, you will have 0 karma, and the karma levels will be -1000/-800/-200/0/200/800/1000 going from the minimum amount of karma to the maximum. If you gain 100 karma, you will now have 100 karma and the karma levels will have changed to -1050/-850/-225/0/200/800/1000. If you now lose 300 karma, you will have -200 karma and the levels will have changed again, this time in the opposite direction, to -1050/-850/-225/0/275/950/1150. Note that since the "Evil" karma status level moved back 25 points you will have to lose another 25 karma to attain that status.

This will make it much harder to move all over the place regarding karma. It will become well nigh impossible to be a Messiah and still steal everything that's not bolted on, so you will have to decide which way you want to take and stick to it. On the other hand it is far easier to be evil, since you do not have to follow any rules, can steal whatever and kill whomever you like, but once you are evil, you will have a very hard time getting on the good side of things again!

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Install
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1. Extract the archive.
2. Copy the .ESP to (install folder)\Steam\Steamapps\Common\Fallout New Vegas\Data\
3. Start FOMM, place a checkmark beside the .ESP file, then start with NVSE enabled.

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Uninstall
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1. Delete the .esp file from \Fallout New Vegas\Data\

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Compatibility Info
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This mod will obviously conflict with any mod that modifies any of the karma level game settings, but will be compatible with mods that only remove the karma messages. This mod modifies the 4 karma global variables, which are unused in New Vegas, and adds two new ones and will therefore be incompatible with any mods that rely on altering (not just using) these globals.

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Known Issues or Bugs
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If you find any bugs, please let me know and I'll fix them ASAP!

Same goes for balancing, I have only tested this mod for bugs, so if you have any suggestions for further balancing, don't hesitate to comment or contact me directly via PM!

There is one potential downside in this mod, and that is that the "Neutral" status will be very easy to achieve since the goalposts for "Good" and "Evil" will move further apart every time there is a positive or negative karma event. But since it was already insanely easy to maintain a "Neutral" karma level and going neutral has no specific advantages (no Impartial Mediation any more, for instance, and no Neutral-specific followers), it will be unlikely that I will ever "fix" that, though suggestions are always welcome.

To minimize lag the script will only update every 5 seconds, meaning that a karma changes might not register, if you do both good and evil deeds in the same 5 second interval. I did not test the mod with any other mods activated at the same time and I wanted to be sure.

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History
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1.0, 10/20/2011 - Initial release.

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WIP Features (in order of priority)
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- Remove Feral Ghouls kill bonus. It makes no sense that you would get karma from animal-like creatures with whom you have no way of communicating. It's nothing but an easy source of positive karma for players.
- Make companions require levels of Karma to accept to help you.
- Repeated actions incur less and less karma change up to the point where an action will stop having an effect on karma. Not sure about this one, the "work" that is in progress towards this right now is just me thinking about whether or not to put it in.
- Include and balance quest karma gain/loss. Currently, quest karma changes are static, meaning quests will dispense the same amount of karma regardless of your current karma level.

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Contact
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You can find me on NewVegasNexus as 'nemini'

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Credits
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Thanks to Bethesda for creating the GECK.
Thanks to ElminsterAU for Fo3Edit, Timeslip for FOMM and the NVSE team for the New Vegas Script Extender.
Thanks to NewVegasNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

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Tools Used
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FalloutNewVegasEdit (FNVEdit) - http://www.newvegasnexus.com/downloads/file.php?id=34703
New Vegas Script Extender (NVSE) - http://nvse.silverlock.org/
Fallout/New Vegas Mod Manager (FOMM) - http://newvegasnexus.com/downloads/file.php?id=36901
Garden of Eden Creation Kit (G.E.C.K.) - http://geck.bethsoft.com/
Readme Generator - http://hammondslegacy.com/obmm/tools_readme_generator1.asp

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Licensing/Legal
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You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work (best way to reach me is on the nexus, just send me a PM).