FALLOUT NEW VEGAS
NVEC - New Vegas Enhanced Content by Tommy - Freddy - luthienanarion - HunterZ - timeburn - Waldo67 - Befo
New Vegas » Gameplay Effects and Changes
Added: 02/10/2011 - 05:39PM
Updated: 20/08/2014 - 06:08PM

3,944 Endorsements

3.4DD Latest version

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Uploaded by hairylegs222

Description

Last updated at 18:08, 20 Aug 2014 Uploaded at 17:39, 2 Oct 2011


Logo girl's outfit is from the Baby Got Back - A Type3 Body mod

NVEC Mod Expansion by timeburn

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1 - Requirements
2 - Future Updates
3 - What NVEC does
4 - Mod Inclusion Lists
5 - Optional mods
6 - Download details
7 - NVEC Installation
8 - More Perks Merged Installation
9 - (Extras) FPS Weapon Wheel Activation
10 - Popular included mods and how to start them
11 - Patches + Load Order Examples
12 - Current Bugs
13 - Recommended Mods
14 - Permissions and Credits

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1
Requirements

  • REQUIRES ALL DLCS + GRA:
  • [X]FalloutNV.esm
    [X]DeadMoney.esm
    [X]HonestHearts.esm
    [X]OldWorldBlues.esm
    [X]LonesomeRoad.esm
    [X]GunRunnersArsenal.esm
  • English Fallout New Vegas version
  • All of NVEC requires NVSE except the Reduce CTD portion and More Perks Merged
  • Complete/Enhancements requires The Mod Configuration Menu
  • Complete/Enhancements requires Weapon Retexture Project - WRP
  • On a current save you must wait/sleep in an interior cell for at least 3 days for the leveled lists to refresh, or you can start a new game
  • If you activate an activator that contains leveled lists, you must wait/sleep in an interior cell for at least 3 days for the leveled lists to refresh
  • (Optional/Recommended) Install New Vegas Stutter Remover and in your sr_New_Vegas_Stutter_Remover.ini which should be located in fallout new vegas/Data/nvse/plugins, change bFastExit = 0 to 1. You'll have to run the game once to have the ini appear if installed correctly
  • (Optional/Highly Recommended) Start a new game

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Future 3.5 Updates

  • Added Ghost People Perception Fix by PickleJar
  • Enhanced all necessary activators to have proper prompts instead of the lame "Activate _____" for traps, work benches, campfires, etc
  • Fixed Anne Hammond and Seth Hammond so their inventories restock (NVB2)
  • Fixed 2 Powder Gangers missing scripts during the ghost town gunfight - AWOP Patches only needed it
  • Fixed the remaining audio markers in NVB2 locations
  • Fixed a clipping bug with the Courier's Clothes
  • Fixed the Cave Fungus animation to not be inverted
  • Fixed the Sacred Datura animation to not be inverted
  • Fixed the Oven corner messages to not have the PipOS Error displayed
  • Fixed every time in game when all your items are removed and it displays a corner message for every single item being returned. Now you'll receive one message or you'll obtain your items back silently (if I missed any please let me know)
  • Fixed every time in game when addictions are cured to account for all vanilla/NVEC addictions
  • Fixed Mr. House's life support machine to stop vibrating (BugFix only versions needed this, was already fixed in Complete versions)
  • Fixed ED-E random sound bug that doesn't stop until you reload the game
  • Fixed Tri-beam Laser Rifle Recipe to give you the GRA one instead of the plasma defender
  • Fixed Time Bomb High Yield Recipe to require the sensor module instead of the egg timer since the regular time bomb required it
  • Fixed Meyers sleep package so it will work after his speech. As it is now it was never being used, poor guy never slept
  • Fixed Bottle That Water so that you should be able to use all the water sources now. Previously you couldn't use the big lake
  • Removed Randal's beard so it doesn't clip through his mask
  • Updated FOOK Patches
  • Updated EVE inclusion to 1.15c
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What NVEC Does
This mod is a ginormous Compilation of hundreds of different mods
All plugins are standalone meaning they don't require each other to run unless using patches


NVEC Complete contains Reduce CTD + BugFixes + Enhancements all in one esm. Obviously you don't need to run the others when selecting this one. This plugin is mostly a compilation of hundreds of different mods which massively reduces load orders, increases immersion, adds quests, restores uncut content, integrates new weapons/armors into the game properly, turns useless statics into containers/activators, and much more. Not only does it contain all of that, it also has my own tweaks and inclusions which are more map markers to unmarked locations, companions gear are all shown in inventories so you can fully customize your followers however you wish. Most mods merged into here have either been fixed, designed for NVEC users, changed to better suit FNV, and/or expanded to all DLCs. For the full list of inclusions, click links a little lower to make sure you don't have a plugin running that's already in this esm. I've gone through great detail and time putting this plugin together so I hope you enjoy it :)

NVEC Complete + NVCE is the same as Complete but with NVCE - New Vegas Character Expansions integrated by me and NVCE made by Machienzo. The primary focus of NVCE is the alterations of NPCs, which range from cosmetic fixes, stat changes, inventory etc in order to comply with a strict principle of Fallout lore. The best way to think of this is as Fallout 3's "Project Beauty" or the "New Vegas Redesigned". Many of the issues addressed include terribly disproportional faces and wacky hair colouring (see pictures for more detail). Problems with faces clipping through masks or goggles for NPCs have also been addressed (ie. African American's protruding lips cause clipping issues with Legion face masks). There are also problems with NPC inventories, and these have been addressed also. Although credit is where credits due; for most of the important named NPCs do happen to look reasonably created and far more distinctive than Fallout 3's unique NPCs. However, there are still countless NPCs with unacceptable styles, such as bright hair, pale skin or just being plain ugly.

NVEC BugFixes is a separated esm from Complete which just contains fixes to activators, ingestibles, ammunitions, armor, cells, classes, containers, creatures, dialogue topics, doors, object effects, factions, form lists, globals, head parts, lights, leveled items, messages, base effects, misc items, notes, npcs, packages, perks, projectiles, quests, recipes, scripts, sounds, actor effects, statics, terminals, texture sets, weapons, worldspaces, etc. They all are my fixes and many many mod authors work mixed in. Mods included most likely have been fixed in one way or another by me. The whole list of inclusions are at the link a little lower.

NVEC BugFixes + NVCE is the same as NVEC BugFixes but with NVCE - New Vegas Character Expansions integrated by me and NVCE made by Machienzo.

NVEC Enhancements is a separated esp from Complete that just contains enhancements and no bugfixes. Contains improvements, changes, expansions, tweaks, reduced annoyances, and basically making FNV badass and how it should have been in the 1st place. It's my enhancements and many many mod authors work mixed in. Mods included most likely have been fixed in one way or another by me. The whole list of inclusions are at the link a little lower.

NVEC Reduce CTD is a separated esp from Complete that repairs errors/warnings in FNV and DLC ESMs reported by FNVEdit. This results in quests, loading worldspaces/cells, roaming the wastes, and basically running FNV in general with considerably less crashes. This plugin is how this mod all got started and where my skills mostly are.

NVEC Extras - MCM is an optional plugin made separately towards the Mod Config Menu. It requires the Mod Config Menu and NVSE. It only contains the FPS Weapon Wheel at the moment. THIS PLUGIN IS STRICTLY FOR MCM MODS ONLY

More Perks Merge is a version of Dree's More Perks combining all his esps/esms into one esm. Includes More Perks, More Traits, More Perks for Companions, and all his updates. The fomod installation is designed to output the NO DLC and DLC as the same name. Check lower for proper installation.
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5
Optional mods that are converted to the MCM all thanks to the brilliant luthienanarion


Optional mods that are disabled by default and can be activated from an item on a table in front of Doc Mitchel's House
They can be enabled in the MCM as well



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6
New Users


Thank you for choosing NVEC :D

Installations are packaged into 7zips. Any bugs you find with NVEC and the vanilla game please report them to the comments section. I keep track of all bugs reported by users so don't be shy.

The Downloads


Each download is different
  • NVEC Complete - EXE installer
  • NVEC BugFixes - In a 7zip
  • NVEC BugFixes + NVCE - In a 7zip
  • NVEC Enhancements - EXE installer
  • NVEC Reduce CTD - In a 7zip


NVEC Complete contains Reduce CTD + BugFixes + Enhancements all in one esm. Obviously you don't need to run the others when selecting this one.
If you want everything install NVEC Complete OR NVEC Complete + NVCE. This has everything NVEC has to offer and it's made into one esm file instead of three separate plugins.

If you decide that you do not want to install complete you can choose from which modules you want to install(Reduce CTD, BugFixes, and Enhancements).
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NVEC Installation

  • Check the "NVEC LOAD ORDER EXAMPLE" a little lower so you know what you want to get before downloading anything
  • Check your load order Vs Enhancement Mod Inclusions List + BugFix Mod Inclusions List so you don't have a mod running that's already included. Remove the esps/esms from the already included mods. Uninstalling the already included mods is recommended to save space
  • Download what you want from the download section (this should be obvious what to do by now)
  • The main download is an executable installer. Just start it and follow the instructions. Enhancements is too. The NVEC Patches and More Perks Merged are a fomod and can be used with NMM or FOMM. All other downloads are manual

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More Perks Merged Installation

  • At the More Perks mod page, install all of its main/optional files into your FNV data folder
  • Now stay in your FNV data folder and go to sound - voice - More Perks For Companions.esm and move those folders into =====> sound/voice/More Perks.esm folder
  • Go to sound - voice - More Traits.esm and move those folders into =====> sound/voice/More Perks.esm folder
  • Got to sound - voice - More Perks for Honest Hearts.esm and move those folders into =====> sound/voice/More Perks.esm folder
  • Now delete the More Perks original esps/esms from FOMM or in your FNV Data folder
  • Then you will download the merged more perks esm from the NVEC optional downloads and use FOMM - Package manager, since it's a fomod
  • Then you will see the More Perks esm in your load order and make sure it's checked before playing

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9
(Extras) FPS Weapon Wheel Activation

Requirements:


Basic install:
  • Place Extras esp and menus folder into your FNV data folder
  • Download and use The Unified HUD Project to enable the HUD element. It will be checked as FPS Weapon Wheel
  • Place a check next to the Extras esp in whatever mod manager program you use
  • If you previously used the newest version of the FPS Weapon Wheel then all you have to do is remove the FPSWeaponWheel.esp without needing to activate it through the unified hud again


You can enable the HUD element manually by the following steps:
  • Go to your (installdir)DataMenusMain folder
  • Open hud_main_menu.xml file in a text editor (notepad or notepad++ will do fine)
  • Scroll to the very bottom of the file.
  • Just above the last line which should be "</menu>" paste the following.<include src="fwwweaponwheel.xml"/>
  • Your bottom 2 lines should now look like:<include src="fwwweaponwheel.xml"/></menu>


Load Order:
  • Recommend to load the Extras esp after the Mod Config Menu esp


TROUBLESHOOTING WEAPON WHEEL:
  • When I scroll while zoomed out my weapons keep switching. Hold "F" to avoid that when zooming in and out
  • If nothing happens when you scroll up and down then you haven't activated it yet with the Unified Hud
  • If you scroll up and down only hearing beeping sounds then change the minimum clip count to 0


Uninstall Weapon Wheel:
  • Untick and/or remove the Extras esp
  • Deactivate FPS Weapon Wheel in Unified Hud
  • If you had your hotkeys on the mousewheel, be sure to go into 3rd person mode and save like that, before uninstalling
  • If you were using custom hotkeys, you can simply uninstall anyways

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10



How to start it
- You have to find Randal's shack with a note on it which is near the Canyon Wreckage. Once you pickup the note, NVB1 will start and the door will unlock. In order to start NVB2, you have to complete NVB1.



How to start it
- At the Nipton Road Rest-Stop, South of Primm. There's a manhole in the middle of the parking lot.

Important - The laser barrier WILL kill followers that enter it. Please tell them to wait before doing so! I had to make a tough decision, but this is a no-follower quest mod. It allowed him FAR more freedom when it came to scripted cut scenes and story. There is no easy way to account for non-vanilla followers.






How to start it
- Talk to Mr. Franco to begin the quest. He hangs out on the main floor of the Tops Casino. Enter the casino, and search the lowered area to the right of the main staircase.


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Compatibility Patches for NVEC Complete.esm & NVEC Complete + NVCE.esm

A World Of Pain
Mission Mojave Ultimate Edition
Weapon Mods Expanded - WMX
FOOK
Project Nevada
Project Nevada Patches
Project Nevada - Extra Options
Lings
New Vegas Redesigned 2
The Someguy Series

Compatibility Patches for NVEC Enhancements.esp

Mission Mojave Ultimate Edition

NVEC Load Order Example

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] NVEC Complete + NVCE.esm (Only install one version, if you install this do not install Reduce CTD/BugFixes/Enhancements)

WMX Load Order Example

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] NVEC Complete + NVCE.esm
[X] WeaponModsExpanded.esp
[X] WMX-DLCMerged.esp
[X] NVEC Complete NVCE WMX Patch.esp

A World Of Pain Load Order Example

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] NVEC Complete + NVCE.esm
[X] AWorldOfPain(Preview).esm
[X] AWOPDeadMoney.esp
[X] NVEC Complete NVCE AWOP Patch.esp

Lings Load Order Example

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] NVEC Complete + NVCE.esm
[X] Lings.esm
[X] LingsPrettyThings.esp (Optional and compatible)
[X] NVEC Complete NVCE Lings Patch.esp

FOOK Load Order Example

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] FOOK - New Vegas.esm
[X] FOOK - New Vegas DLCs.esm
[X] NVEC Complete + NVCE.esm
[X] Other .esps
[X] FOOK - New Vegas.esp
[X] FOOK - New Vegas DLCs.esp
[X] NVEC Complete NVCE FOOK Patch.esp

Project Nevada Load Order Example

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] NVEC Complete + NVCE.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Extra Options.esm
[X] Project Nevada - Rebalance.esp
[X] Project Nevada - Cyberware.esp
[X] Other .esps
[X] Project Nevada - Rebalance Complete.esp
[X] Project Nevada - All DLC.esp
[X] Project Nevada - Cyberware Additions.esp
[X] NVEC NVCE PN COMBO Patch.esp

New Vegas Redesigned 2 Load Order Example

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] NVEC Complete + NVCE.esm
[X] New Vegas Redesigned II.esm
[X] New Vegas redesigned- Honest Hearts.esp
[X] NVEC Complete NVCE NVR2 Patch.esp

The Someguy Series Load Order Example

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] NVEC Complete + NVCE.esm
[X] SomeguySeries.esm
[X] NVEC Complete NVCE SomeguySeries Patch.esp
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Current Bugs

  • NVB1 + 2 aren't finished from the original mods. Expect non-voiced dialogue and The Judge has 2 different voices
  • Missing nuke mushroom clouds after completing Lonesome Road
  • Cass' lacks biped models for male PCs, so equipping it in a male makes it invisible except for the head and hands
  • Vanilla bug - When throwing certain weapons like tomahawks human blood always comes out even on things like bugs

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Recommended Mods


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Permissions and Credits


All authors listed are located near the download count at the top and hit the "Permissions and Credits" button/link. Feel free to make patches towards NVEC and please do not release any of these files anywhere for any reason without my permission.