FALLOUT NEW VEGAS
CASE 2 - 290 New Ammo Types - 33 Unique Types by Cyberlazy
New Vegas » Weapons
Added: 15/09/2011 - 11:29PM
Updated: 05/11/2012 - 01:28AM

485 Endorsements

2.60 Latest version

24,870 Unique D/Ls

35,869 Total D/Ls

177,615 Total Views

Uploaded by Cyberlazy

Description

Last updated at 2:28, 5 Nov 2012 Uploaded at 0:29, 16 Sep 2011

Community ammunition system enhancement (CASE) Version 2.60


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290+ Ammo Types added! Already usable in existing New Vegas weapons!
33 unique ammo types: Round, HP, JHP, JSP, FMJ, AP, SWC +P, +P, Plastic, Tracer, Incendiary, Explosive, High Explosive, Plasma, Impulse, EMP, Cluster, Remote, Mine, Buckshot, Magnum Buckshot, Slug, Magnum Slug, Triball, Glass, Flechette, Mine, Remote, Carpet, Fuel, Liquid Nitrogen, Acid and Poison


Distributes all new ammo types to enemies for epic battles*! Redistributes weapons to NPCs for better variety*!
* With Leveled List Organizer installed.


This mod will blow you away!


All ammo types craftable by using Craft Pack: Get Craft pack here! Adds over 1200 recipes!

All ammo types found on NPC's, in loot containers and on vendors when using Leveled List Organizer (included)!

Ammo Type List:
All standard ammo calibers: Round, HP, JHP, JSP, FMJ, AP, SWC +P, +P, Plastic, Tracer, Incendiary, Explosive and High Explosive.
Energy weapons: Bulk, Standard, Overcharge, Max charge, Regulated, Modulated, Pulsed

12Ga and 20Ga Shotguns: Buckshot, Magnum Buckshot, Slug, Magnum Slug, HE, Incendiary, Glass, Flechette, EMP, Plasma, Impulse, Triball.
25mm grenade: Buckshot, Incendiary, Slug, Flechette, Cluster, EMP, Plasma, Impulse
40mm grenade: Buckshot, HE, Slug, Mine, Remote, Flechette, Cluster, EMP, Plasma, Impulse
Missiles: Regular, High Explosive, High Velocity, Incendiary, Cluster, Carpet, EMP

New ammo type: Gas Cartridge. Comes in Fuel, Plasma, Liquid Nitrogen, Acid and Poison. For use in flamer type weapons
New ammo type: Incendiary Cartridge. Comes in Fuel, Plasma and Explosive. For use in Incinerator type weapons.

Adds the following Calibers: .177 Pellet, .300 Win Mag, .303, 30-06, 40 S&W, .45 Auto, 454 Casull, 5.45x39mm, 7.62x39mm

Adds new 100x ammo boxes for all generic ammo types!
Added new ammo cases! 22LR, 25mm, 40mm, And for all added ammo types!
Adds ammo case boxes for new cases!

If you like this mod, Leave a comment or endorse it so I know! Continued development depends on feedback from the community!


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Install instructions:
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Download modfusion

CASE:
Extract archive to Modfusion directory
Run Modfusion.
DONE!

Leveled List Organizer:
Optional For NCP/Vendor support of CASE ammo types, And other mod patch support (Recommended, Distributes ammo to all NPC's):
Extract archive to Modfusion directory
Run Modfusion.
DONE!

Do not ask for manual install instructions. No assistance will be given to those who attempt manual installs.

For crafting recipes for all ammo types (hundreds of other recipes too), Download Craft pack. Get Craft pack here!

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Ammo Description:
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New basic ammo types are as follows:

Incendiary: Creates an incendiary explosion on impact, and sets targets on fire.
Explosive: Creates an explosion on impact, Does massive damage to unarmoured targets, But has a DT penalty. Also great for seeing where your shot.
High Explosive: Creates an explosion on impact, Does massive damage and penetrates armour. Also great for seeing where your shot lands.
Tracer: Shows you the path of your bullet, in all guns! Most machine guns also only fire 50% tracers, So these fire 100%. See how accurate your pistol or rifle is.
Plastic: Less lethal rounds, Mainly do fatigue damage.
SWC +P: Like normal rounds, Only heavier, And packed with an overpressure powder load. More damage, Small DT reduction. Small weapon condition penalty.
+P: Like normal rounds, but packed with an overpressure powder load. Slightly more damage, small DT reduction, Small weapon condition penalty.
JHP: Jacketed Hollow Point: Like HP rounds, But with less DT penalty and slightly lower damage. Typical 2X DT and 1.5X damage
JSP: Jacketed Soft Point: Like normal rounds, But small DT reduction and small increase in damage.
FMJ: Full metal jacket: Like AP ammo, But with a lead core for more damage then AP but less DT reduction.
All Jacketed rounds also cause less wear to weapons then normal rounds.

Gas Cartridges:
Fuel: Standard flames.
Plasma: Blue flames that do more damage then normal fuel.
Liquid Nitrogen: Freezes the target for several seconds
Acid: Massively reduces Damage Threshold of target while doing minor damage over a long period of time.
Poison: Frenzies target and does minor damage over a long period of time.

Incinerator ammo:
Fire: Standard flame explosion
Plasma: More intense flame damage
Explosive: Fuel/Air Explosion. Does damage over a wider range but no lasting burning effect.

New energy ammo types are as follows:

Regulated: A built in regulator results in more consistent energy output, Resulting in less wear, and a slight improvement in damage output.
Modulated: Modulated to produce a longer, lower energy output that does large damage to flesh, but fails to damage armoured foes.
Pulsed: Micro pulsed output that is much better at defeating armour, Without the wear that overcharged ammo results in.


New 12Ga/20Ga/25mm/40mm ammo is as follows:

Buckshot: Wide spread, High damage.
Magnum: More buckshot, More powder, More damage.
Incendiary Slug: Explodes on impact producing a Incendiary explosion that ignites anyone caught in the blast.
Plasma Slug: Results in plasma explosion on impact
Explosive Slug: Detonates on impact producing an explosion.
High Explosive Slug: Detonates on impact producing a large explosion.
Lead Slug: Single slug of lead, High damage
Magnum Slug: An even bigger slug of lead and more powder, high damage.
Tri-Ball: Three slug like projectiles puncture armor better then buckshot with less spread.
Glass shot: Like hollow point buckshot ammo for shotguns. 3X DT and 1.75X damage. Great for Cazadors.
Flechette: Large number of small steel darts, armour piercing buckshot.
Mine: Grenade that does not explode on impact, but is proximity triggered. May be disarmed and recovered.
Remote: Remote detonated grenade, Detonated via 'Detonator' Weapon used by C4 or by damage.
Cluster: Detonates on impact, releasing a number of smaller time delayed grenades. Massive damage.
EMP: Makes an EMP/Electrical blast that damages Robots and power armour users, And causes fatigue damage and temporary paralysis to everyone!
Impulse: Causes a controlled shock wave that blasts enemies away causing large amounts of fatigue damage


New Missile ammo is as follows:
Cluster: Detonates on impact, releasing a number of smaller time delayed grenades. Massive damage.
EMP: Makes an EMP/Electrical blast that damages Robots and power armour users, And causes fatigue damage and temporary paralysis to everyone!
Carpet: Explodes in midair when it detects a NPC or Creature within 15 feet, Scattering small bomblets everywhere! Massive area damage!



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Compatible with Patch:
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Classic Fallout weapons! Adds 60+ weapons from previous fallout games!
Shrapnel - The Definitive Weapon Collection! Adds 150+ Guns!
see bottom of page for patch and download locations.

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Highly recommended compatible mods:
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Craft Pack for recipes to use these ammo types! Adds 900+ new recipes! All ammo types craftable, Craftable workbenches, reloading benches, Craftable companions, New weapons, New food, New chemicals and more!
Get Craft pack here!
Hard Type Rebalance Pack, A large pack of rebalance related tweaks, Like making all projectiles visible outside of vats and move at realistic speed or 1/4 speed for a more arcade feel, Aid rebalancing, Adding realistic Case and Hull weight for ammo, Misc item rebalance, Everyday vendor resupply, etc.
Get Hard Type Rebalance pack here!
Increased Wasteland Spawns for greatly improved spawns, resulting in epic battles! Spawns different faction NPC's close enough that NPC vs NPC battles are common! NCR vs Fiend and NCR vs Legion battles are now epic with explosive ammo, Incendiary ammo, EMP Ammo, etc.
Get Increased Wasteland Spawns here!

Incompatible with:
Other mods that add ammo.

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Module description:
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CASE.esm
Main ESM file, Contains all new ammo types, New ammo leveled lists, new ammo effects, etc.
Does not alter any existing records. CASE-Rebalance.esp does that to insure the overrides can be placed last in the load order.

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CASE-Rebalance.esp
Needs CASE.esm
Alters existing ammo types and ammo list forms to conform with CASE
Needed to use new ammo types in weapons.
Alters all ammo boxes and case boxes to have a standard 100 rounds or cases.
Adds new recipes for Boxes of cases, To resell excessive ammo cases to NPC's
Increased Percent of empty cases recovered from most weapons/ammo types. Now its 30 to 40%.

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Leveled List Organizer.esm
Leveled List Organizer.esp

Leveled List Organizer.esp Must be last in load order, And should not be merged with other mods!

New leveled list resource for modders. Makes it MUCH easier to add new weapons to the game by sorting out and simplifying the leveled lists!

Restructuring of the leveled lists was done to more easily add weapons to factions, and know exactly where and what level they will show up, Resulting in a much cleaner and easier to edit selection of leveled lists, as well as easier to make mods inter-compatible, and easier to copy and paste additions from one faction/npc subtype to another in FNVedit, resulting in much less work overall to add a weapon to multiple leveled lists.

Rebalances most vendors to have much more ammo, and more relevant weapons and mods.
Rebalances most NPC's to spawn with more variation in weaponry. Many NPC's used to be hard coded to only use one weapon.

See included Leveled List Organizer.txt for more details and instructions on how to make your own LLO patches!

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LLO-Merged Patch-Default.esp
Merged version of LLO-Partial Patch-CASE.esp + LLO-Base Patch-Overhaul.esp

Adds CASE ammo to NPC's and vendors and some chests.
200+ new ammo types, all purchasable and findable in chests and on defeated enemies.
Finally a fix for enemies and vendors not having all the various ammo types like HP/AP, Plus includes all the new CASE rounds!
Be warned! Some of the new ammo types are very powerful!
Typical 30% chance that a NPC will have a regular round, 70% that it will be a new CASE round!
Greatly increases ammo found on vendors of all types!
Alters ammo found to be much more random in quantity.

Premade Default merged patch when not using any other mods except CASE.
Only used ONE LLO-Merged patch-.esp at a time!

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Optional Patchs:
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LLO-Compatibility Patch-Dead Money.esp
Needs DeadMoney.esm (DLC)

Fixes Perk 'In Shining Armor'
Allows Perk 'In Shining Armor' To be used by mods without their own DLC patch if Dead Money DLC is installed.

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LLO-Compatibility Patch-Honest Hearts.esp
Needs Leveled List Organizer.esm
Needs HonestHearts.esm (DLC)

Allows 'Perk Grunt' And 'Fight the Power!' To be used by mods without their own DLC patch if Honest Hearts DLC is installed.

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Case-Patch HH.esp
Needs CASE.esm
Needs HonestHearts.esm (DLC)

Fixes Honest Hearts weapons to use the new 45Auto rounds in case.
Removes Honest Hearts bullet recipes, Adds 'convert' recipes to convert Honest Hearts to CASE ammo types.
Replaces most of the 45auto ammo in honest hearts with CASE 45auto ammo.

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Case-Patch GRA.esp
Needs CASE.esm
Needs GunRunnersArsenal.esm (DLC)

Makes CASE/GRA ammos usable togethor

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LLO-Compatibility Patch-CFWNV.esp
Needs CASE.esm
Needs Leveled List Organizer.esm
Needs Classic Fallout Weapons 3.3 : Get Classic Fallout Weapons here!

Patches CFWNV to work with LLO And CASE.
Replaces 303 ammo with CASE version.

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LLO-Compatibility Patch-CFWNV-DM.esp
Needs CASE.esm
Needs Leveled List Organizer.esm
Needs Classic Fallout Weapons 3.3 : Get Classic Fallout Weapons here!
Needs Dead Money DLC

Modeled after the CFWNV-DM patch, This is the only DLC patch needed for CFW when using LLO. Don't use CFW-DLC patches when running LLO-CFWNV.

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LLO-Merged Patch-CFWNV.esp
Merged version of LLO-Partial Patch-CASE.esp + LLO-Partial Patch-CFWNV.esp + LLO-Base Patch-Overhaul.esp
Needs Classic Fallout Weapons 3.3 : Get Classic Fallout Weapons here!

Adds 63 Classic Fallout Weapons to NPC and vendor leveled lists.
Redistributes weapons to the various factions, Such that most new guns only go to one faction each, to give the factions some flavor.
Premade Merged patch for Classic Fallout Weapons
Put last in load order, Replaces LLO-Base Patch.esp.
Only used ONE LLO-Merged patch-.esp at a time!

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FAQ:
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Q: Is it Compatible with X?
A: CASE.esm adds totally new ammo and alters nothing, however to use that ammo, CASE-Rebalance.esp alters a number of form lists.
As such, CASE will likely not be compatible with other mods that add ammo without a merged patch. However it should be compatible with most other mods, Although mods that add weapons to NPC's typically won't spawn with the new CASE ammo, unless a dedicated patch has been made.

Currently, Classic Fallout Weapons has its own patch. Project Nevada has been tested by a user and no major conflicts found
If you find a conflict between this mod and another, Please leave a comment and I may attempt to fix it.

Leveled List Organizer alters a large number of leveled lists and will likely override other mods changes. It will work with other mods, but likely prevent them from adding items to NPCs unless a proper patch is made for that mod.

Q: Can I use CASE ammo in weapons another mod adds?
A: Yes!

Q: If I don't install 'Leveled List Organizer', How do I get the new CASE ammo?
A: Install craft pack and you will be able to craft it all from items already in the game.

Q: Is it Compatible with DLC?
A: Honest hearts has a patch to make it compatible and use the new .45 Auto ammo types. However I don't have GRA or Lonesome road yet, so I can not make patches for those DLC's. It should work fine with Dead Money and Old World Blues. Although new NPC's might not spawn with the new CASE ammo.

Q: I don't like ammo type X, Can you remove it?
A: No, However I have been considering making a 'Realistic' version of the LLO-Partial Patch-CASE.esp plug-in, that would result in NPC's and vendors not having the more exotic ammo types. (Although craft pack could still be used to craft them), If you desire this, please leave a comment and tell me what ammo types you don't like.

Q: I found a bug
A: Please report it in the comments section, or as a private message to me. I love to get bug reports as finding a bug is most of the work needed to fix one. Even if it is something minor like a typo.

Q: The game stutters or lags when I use explosive ammo?
A: Explosion Stutter Fix, Highly recommended for less stutter


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Credits:
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Thanks to Kurosnow for helping with the leveled lists!
Thanks to Linerunner for giving permission for the Classic Fallout Weapons patch!
Thanks to Ahztek666 for giving permission for the Shrapnel - The Definitive Weapon Collection patch!
Thanks to Kamylow for play testing and bug reporting!
Thanks to pippinstrano for putting food on my table by donating!