Fallout New Vegas

File information

Last updated

Original upload

Created by

Darkfirebird

Uploaded by

Darkfirebird

Virus scan

Safe to use

Tags for this mod

About this mod

This plugin adds a dynamically changing crosshair that takes into consideration: Weapon spread, crippled arms, perks and more. It also returns to normal when you holster your weapon(s).

Requirements
Permissions and credits
=====================
= Dynamic Crosshair =
=====================

A ripped version of Project Nevada's Crosshair addition.

This plugin adds a dynamically changing crosshair that takes into consideration: Weapon spread, crippled arms, perks and more. It also returns to normal when you holster your weapon(s).

This is more or less for users who do not want to use Project Nevada

=========
= Notes =
=========

This cannot be used along with Project Nevada mod, ( or other crosshair editing mods, excluding retextures. ). This is just a stand alone version from Project Nevada.
This edits the hud_main_menu.xml file. If you use other HUD mods, you may have to edit other files.
Primary Needs uses includes_HUDMainMenu.xml and can be used to also add the crosshair. This is NOT a total newbie friendly mod.
You need to know how to:
-Edit a XML file
-Rename files
-Common sense

================
= Installation =
================
If you use other HUD mods, make sure to take note of the files!


1) Check your data folder for a file in the [Menus/Main] folder named [hud_main_menu.xml].
+ If one exists, add this to the end of the file:

<include src="includes_HUDMainMenu.xml"></include>

It should look like this:

<include src="includes_HUDMainMenu.xml"></include>


+If this file does NOT exist, you can rename the one from the main folder from [hud_main_menu.xml.DM] to [hud_main_menu.xml]

2) If you already have <include src="includes_HUDMainMenu.xml"></include> added, ( added by Primary Needs and other HUD mods ) then edit a file called
[includes_HUDMainMenu.xml] located in [Menus/Prefabs/] and add <include src="pnxhud.xml"></include> to it, usually below the others.

+ If you do not have this file: Rename the [includes_HUDMainMenu.xml.DM] file located in [Menus/Prefabs/] to [includes_HUDMainMenu.xml]

3) Edit your Fallout_Default.ini file setting: [ bInvalidateOlderFiles=0 ] and Change that to 1.

+Also inside "My Documents/My Games/FalloutNV" is another ini file called Fallout.ini, also change the [ bInvalidateOlderFiles=0 ] to 1.

4) Enable the Dynamic Crosshair.exp file and enjoy.

For those who dislike the recoil part: Open the console and type Set PNxCCrosshairEnableRecoil to 0( Zero )

=================
= Compatibility =
=================

Compatible with most HUD extensions such as DarnUI, Primary Needs, MCM, and Default HUD. Not tested with other HUDs

===========
= Credits =
===========

Project Nevada Team: For the actual scripting and such.

===============
= Permissions =
===============

You cannot upload this file or any part or whole, without the Project Nevada Team's permission!!

===================
= Version History =
===================
[V] 1.0
-Initial Release