About this mod
this Mod adds a Stimpak Injector, A Limb stabilizer and a Anti-Venom Injector. enabling you to heal others Fix their broken limbs and cure their poisons.
- Requirements
- Permissions and credits
Version : 1.0.4
Date : 08/24/11
Category: Gameplay Effects and Changes
Author(s) : Mak10z
Webpage : http://www.evilchicken.com
Forum: http://www.newvegasnexus.com/modules/members/index.php?id=245925 or http://forums.bethsoft.com/index.php?/user/303823-mak10z/
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http://www.newvegasnexus.com/downloads/file.php?id=43479
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Description:
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this Mod adds a Stimpak Injector, A Limb stabilizer and a Anti-Venom Injector. enabling you to heal others Fix their broken limbs and cure their poisons.
Detail:
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So I saw a group of NCR fighting the Leigon down in Camp Searchlight. then I noticed Sergeant First Class Astor was almost dead, and he would not survive another partol.So I got to looking for a mod that alowed me to heal him without resorting to console commands, I found the FO3 mod by Yngve91 (http://fallout3nexus.com/downloads/file.php?id=4558) but the implementation was going to get my ass shot off by agroing his whole squad. so I began My Quest to make a better Version. also Decided to add the Anti-venom Injector as well. had too many Companions die to Cazador Poison.
Location:
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you can Buy these Little Life savers at Dr. Usanagi's Clinic. as well as off Julie Farkas. for 50 caps. its a steal! :)
---Installation:---
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Manual Installation:
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drop the Meshes Folder and the Esp In your Data Folder. you shouldnt have to over write anything.
FoMM Installation:
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double click the FOMOD and activate Heal others in the package manager
---Uninstallation:---
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Manual Uninstallation:
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Delete MakHealOther.esp and the ..\data\meshes\Mak\Dispensers folder
FoMM Uninstallation:
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Deactivate Heal others in the Package manager, once Deactivated you are free to Right click Heal others in the package manager and Select Delete
History:
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08/16/11 v 1.0 Initial Release
08/16/11 v 1.0.1 Added Sound Effects to the Stims and Anti-Venom when Used
08/17/11 v 1.0.2 StimPaks now take in to account the Medicine skill of the Player.
08/18/11 v 1.0.3 Fixed the Apply Script. should work on all occasions now. added Limb stabilizer. you can now heal others crippled limbs. Uses Doctor Bags in Hardcore Mode and Stims in Normal.
08/24/11 v 1.0.4 Changed the way the Limb Stabilizer Works, enabling it to Heal scripted Hurt people (like the Great Kahns Anders)
Upgrade:
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n/a at the moment
Known issues and bugs:
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N/A
Incompatabilities:
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None that I know of.
Contact:
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I can be contacted via the Bethesda forums PM (Mak10z) and via the Nexus PMs
Credits:
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thanks to:
Yngve91 for the original Idea and starting point. for my mod
poopoopapa, and TheTalkieToaster. with out thier help I'd still Be lost On the GECK wiki trying to figure the script
Rikuth, for getting my mind on the right track to get the Skill effect working, also for hooking me up with a fix for when My Scripts dont work :)
Tools Used:
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Pyr�s: GuideLines (http://newvegasnexus.com/downloads/file.php?id=40278)
NifScope (http://niftools.sourceforge.net/wiki/NifSkope)
FoMM (http://www.newvegasnexus.com/downloads/file.php?id=36901/)
GECK (http://fallout.bethsoft.com/eng/downloads/geck.html)
Notepad ++ (http://notepad-plus-plus.org/)
Mod Dependencies:
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NVSE v2 beta 9 (http://nvse.silverlock.org/beta/nvse_2_beta9.zip)
Future Plans:
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I Hope to figure out how to make sure the Med skill is taken in to account when you use the stim injector
Recommended Mod:
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Project Nevada
Legal and licensing:
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You can modify, but give me credits.