Perk per Level - Level Cap at 100 by Dewguru
New Vegas » Cheats and God Items
Added: 27/07/2011 - 04:16AM
Updated: 11/02/2015 - 01:38AM

1,532 Endorsements

1.2 Latest version

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Uploaded by dewguru


Last updated at 1:38, 11 Feb 2015 Uploaded at 4:16, 27 Jul 2011

What Does This Mod Do:

- Grants 1 perk per level instead of 1 every other level.
- Increases the maximum character level up to a maximum level of 100. The base game maximum level was 30, and all of the DLC increased it to 50.

I only modified three items (the leveling help dialogue to say one perk a level and the two variables that determine maximum level and how often you receive a perk.

I also added a script that will do a check to ensure the maximum level setting remains at 100 (handles an issue hopefully where it was being overwritten).

Why did you make this?
The first version, which only raised the cap to level 50, was for a friend. This newest version is because I've been playing a lot again recently and I wanted the joy of still leveling up as I explore some of the fine content that has been released by the community.

I've also begun playing Tale of Two Wastelands (TTW) recently, which is what led to me working out the conflict that was there previously. This should work with or without a TTW set-up.

What do I need to use this?
Two things:
1. Fallout New Vegas, with or without the DLC's
2. New Vegas Script Extender (NVSE) http://nvse.silverlock.org/

There was an issue where the Max Level setting was getting over written, so I've tried to account for it in 1.2. Still, something that changes iMaxCharacterLevel could interfere. If so, I'd recommend placing this after the other file in the load order.

Level 100 not high enough?
Look at Max Level Adjustment by Tex Paintower, which has an option to take the level to a stunning 255! http://www.nexusmods.com/newvegas/mods/39906/?

Thanks to:

Bethesda for keeping the game alive
Tex Paintower for doing something similar - and leaving the comment about using NVSE on his write-up. Try as I might, I couldn't overcome some of the conflicts without it.
Nexus Community for making me comfortable enough to contribute and being patient while I fixed the recent conflict.