Basic Static Collections
New Vegas » Gameplay Effects and Changes
New Vegas » Gameplay Effects and Changes
Added: 06/06/2011 - 08:05PM
Updated: 06/06/2011 - 08:31PM
Description
Last updated at 20:31, 6 Jun 2011 Uploaded at 20:05, 6 Jun 2011
Hello everyone. If you don't want to read my book you can look at the bottom of the page showing the quick summary of the mod. Thanks :).
After a long break from Fallout I got the itch to make a new mod. So, I present you with a new modders resource, created directly from items in the game.
Most of these are wooden walls for building settlements, as I had wanted to use in conjunction with RTS. I just found it hard to build in the same kind of pattern over long distances with wooden planks, and the like.
So, inside there are many different types of wooden walls, and even a gate. I've also included a new sandbag wall, placed all of the collections in-game into a newly created cell called: zzzStaticCollections and will be updating with even more sandbag collections :).
Summary of current static collections:
- 1 new cell (zzzstaticcollections) (This warehouse has NO lighting and is just a Wooden Shack Interior set to 10.5 scale)
- 19 total new static collections
- 17 new wooden wall collections
- 1 new metal wall static collection
- 1 new sandbag wall static collection
*IMPORTANT* In certain static collectons, specific items rotation (XYZ) reset as soon as they become static collections. Specifically, this is prevalent in the new sandbag static collection. Making it a group of regular static objects makes the collection look normal however. All you need to do to create, or un-do a Static Collection is just select the group of items/static collection and press ctrl + G at the same time. Thank you for downloading- please endorse!
Devdrago
After a long break from Fallout I got the itch to make a new mod. So, I present you with a new modders resource, created directly from items in the game.
Most of these are wooden walls for building settlements, as I had wanted to use in conjunction with RTS. I just found it hard to build in the same kind of pattern over long distances with wooden planks, and the like.
So, inside there are many different types of wooden walls, and even a gate. I've also included a new sandbag wall, placed all of the collections in-game into a newly created cell called: zzzStaticCollections and will be updating with even more sandbag collections :).
Summary of current static collections:
- 1 new cell (zzzstaticcollections) (This warehouse has NO lighting and is just a Wooden Shack Interior set to 10.5 scale)
- 19 total new static collections
- 17 new wooden wall collections
- 1 new metal wall static collection
- 1 new sandbag wall static collection
*IMPORTANT* In certain static collectons, specific items rotation (XYZ) reset as soon as they become static collections. Specifically, this is prevalent in the new sandbag static collection. Making it a group of regular static objects makes the collection look normal however. All you need to do to create, or un-do a Static Collection is just select the group of items/static collection and press ctrl + G at the same time. Thank you for downloading- please endorse!
Devdrago
