Fallout New Vegas

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Donnerkeil

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Donnerkeil

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About this mod

Intended to increase performance for those on lower-end PCs or laptops.

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Description:
Available for download are two mods intended to increase performance in certain areas for those on lower-end PCs or laptop computers.

Bushes Removed -
In an attempt to help increase performance in some areas for those on lower-end PCs and laptops, this mod removes all bushes from the wasteland. It should be noted that this mod does not remove any trees, hedgerows, or plants unique to Vault 22. In addition, it does not remove any plants that are farmable (Maize, Nevada Agave Fruit, etc.)
Below is a more technical list of what has been deleted:

EuonymusBush01
WastelandShrub01
WhiteOak01
CreosoteBushLg
CreosoteBushSm
NVSageBrush

Tumbleweeds Removed -
In an attempt to increase performance for those on lower end PCs or laptops, this mod removes all tumbleweeds from the wasteland.

Grass Removed -
To help increase performance for those on lower-end PCs and laptops, or if you just don't like grass, this file should remove all grass from the Fallout: New Vegas wasteland. NOTE: I have not done extensive testing with this file. If there are any issues or concerns, please do not hesitate to let me know.

Installation:
- Select a file (or all three) to download.
- Unpack the archive with WinRAR.
- Place your chosen .esp file into your Steam > steamapps > common > fallout new vegas > Data directory.
- Activate the file through FoMM or "Data Files" in the launcher.

Bugs:
- If you're starting a new game, enable these mods after completing the tutorial quest. It seems that if you leave Doc Mitchell's house with these mods enabled, the start of the quest will not trigger.
- Starting a new game with TumbleweedsRemoved.esp enabled may render you unable to holster/unholster, crouch, fire, or play the tutorial quests. If you're experiencing this, please wait until you have completed the tutorial quest before enabling the mod.

Compatibility:
Special thanks to chrisinnyshotgun for testing this mod with Roleplay Start v1.2 and finding that it works completely bug-free as long as the "Classic" option is not enabled. The "Classic" option, from what I understand, begins the game at Doc Mitchell's ultimately resulting in the bugs mentioned above.

Extra Hints:
- Opening the console with the ` key and typing "tg" will disable/enable wasteland grasses. It should be noted that this method also disables Steam achievements for that playthrough. (Thanks KDStudios)

If you like this mod, don't forget to endorse!