FALLOUT NEW VEGAS
Delay DLC - TTW by Gribbleshnibit8
New Vegas » Gameplay Effects and Changes
Added: 27/05/2011 - 03:16AM
Updated: 09/03/2014 - 10:13PM

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Uploaded by Gribbleshnibit8

Description

Last updated at 22:13, 9 Mar 2014 Uploaded at 3:16, 27 May 2011

DESCRIPTION:
This does exactly what it says in the title. It delays the DLC from starting immediately.

It stops the annoying messages that display when a new DLC is loaded, and requires that you be within a certain distance of the broadcast location before you can pick up the radio signal. Once you do have the signal, you have to listen to the WHOLE thing in order to get the quest and map marker for the location. This was done because I like it that way.

So, enjoy not being bombarded with "DLC Loaded" and "Level cap increased" messages in your new games.


DETAILS:

Fallout New Vegas
  • Dead Money: Limits the radio transmission range to about the middle of the Novac bridge. Introduces the requirement that you listen to the ENTIRE broadcast before you get the quest or the location.
  • Honest Hearts: Limits the radio transmission range to a radius that extends to the Durable Dunn caravan wreckage. Introduces the requirement that you listen to the ENTIRE broadcast before you get the quest or the location.
  • Old World Blues: Limits the radio transmission range to just to the south of Nipton if the player is below level 12, and just to the western side of Nipton Road Pit Stop if the player is over level 12.
  • Lonesome Road: Prevents the quest from appearing until you get very close. You must be in the playground above and to the west of the Primm NCR camp in order to get the quest, as well as be over level 25 (the suggested level).
  • Gun Runners' Arsenal: Stops the messages from letting you know you have GRA installed.


Fallout 3 TTW
  • Operation Anchorage: Limits the radio transmission range to about the distance of Marigold Station. Introduces the requirement that you listen to the ENTIRE broadcast before you get the quest or the location.
  • The Pitt: Limits the radio transmission range to a radius that extends about to Oasis. Introduces the requirement that you listen to the ENTIRE broadcast before you get the quest or the location.
  • Broken Steel: Stops the "Installed" message from appearing.
  • Point Lookout: Prevents the quest from appearing until you get close to The Citadel. You must will hear a ship's horn and some bells, and be given the quest as your Pip-Boy homes in on the source of the sound.
  • Mothership Zeta: Limits the beacon broadcast range to a radius that extends about to MDPL-13 Power Station. The broadcast has a very high static content that will get less the closer you are, allowing you to home in on the beacon.


OTHER INFORMATION:
The TTW version of this mod is now the offical, current release. I will no longer provide support for the other versions, though they will remain up for anyone to use. Anyone is free to use the existing, non-TTW files for whatever they see fit, including merging them into overhauls.