Fallout New Vegas
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WCStorm11

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wcstorm11

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About this mod

Embark on an engaging, original quest, including several hours of gameplay, new weapons, and new experiences.

Requirements
Permissions and credits

A Special Thanks to rcgunner and David for your support and dedicated beta testing. Without you this mod could not be possible!

275 Endorsements! Thank you to all who enjoyed my work!


Name: War, War Never Changes
Author: WCStorm11
Version: 1.0
Date: 2/11/2011
Category: Quest

For maximum stability, please initialize this mod on a new save game. Proceed on a current savegame at your own risk, I cannot emphasize this enough...

This is an NCR quest. Legion players won't get much if anything from this

Some have found the story lacking. If you are looking for a combat-heavy mod, this is for you. People hinging their experience on hopes that I have crafted a Pulitzer Prize caliber story need not apply.

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Description:
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There's a new Colonel stationed at Camp McCarran, and he needs your help. With the Legion encroaching from the East and NCR patrols being sacked regularly,
the NCR is in need of a helping hand. Should you choose to help this Colonel, you will embark on an engaging, original quest, including several hours
of gameplay, new weapons, and new experiences. You will encounter both old and new foes, and a secret with the potential to scar the Mojave forever.

This is my third significant quest mod for the Fallout Universe. This quest is heavy on combat and quite difficult. I recommend at *least* a level 20 character or above.


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Helpful Hints:
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1) Save Often! Some parts of this mod will truly test your abilities
2) Keep Stimpaks and Doctor's Bags with you at all times! You'll need them...


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Requirements:
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Fallout New Vegas with most recent patch

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Install:
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Standard Install. If you don't know how, then don't attempt to download this mod. You can find help in the stickied topics in just about any New Vegas modding forum.

Use the Seven plugin if you want a simple follower. He can be found at Camp McCarran. Note he is bugged and won't leave you without console commands.

Place this mod at the top of the load order for maximum stability or at the bottom for garunteed functionality.

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Un-Install:
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1. Uncheck the .esp file.
2. Delete the files/folders associated with the mod. These are contained in folders called "Project 3"

OR

Controlled Demolitions

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Compatibility:
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This mod touches several cells, however there shouldn't be any significant conflicts.
I used scripting wherever possible.
Moderate, non-crash inducing conflict with Identity Crisis Mod
Terrain Malformation around one added area if used with Misanthropy Mod

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Bugs/Issues:
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No known issues so far, please let me know immediately if you find any.

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History:
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1.0 - Initial Release

2/13/11 - Uploaded Patch to fix Seven being hostile to Tackett Town Civilians, fixed missing meshes.

2/14/11 - Fixed Weapon Ammo Lists, Mp5 scope, Brighter A17, Added Stability, fixed dialogue loop, reduced difficulty, added markers to certain objective

2/23/11 - ESMified for stability and management, Removed Seven, added marker to Ranger Engineer

2/27/11 - Removes zombies from Strip permanently, stability increase for Tackett Town Scene, Consolidates all files into one easy download

3/2/11 - Added clutter to interiors, lessened payload/worth of Legion armaments

3/3/11 - Small Patch for crashes, removed remnant records

12/9/12 - Updated Description. Mod will stand as is

3/8/12 - Updated Description. Fixed/set images. Looks pretty again

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Contact:
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PM or Comments

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Credits:
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Thanks to Bethesda for creating Fallout New Vegas.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
Thanks to AlexScorpion for his work contained in this mod, as well as the fantastic contributions he has made for this community
Thanks to ZuluFoxtrot, also for his work contained in this mod
Thanks to Antistar, once again, for his work contained in this mod
Thanks to Geonox for his badass armor.


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Tools Used:
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GECK
Fallout 3 ReadMe Generator
FO3Edit
NifScope
Notepad :)

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
Users interested in using this mod and/or its contents in their own public projects must seek permission from me and the original
asset owners, if applicable