Fallout New Vegas

File information

Last updated

Original upload

Created by

WOTmodsproductions

Uploaded by

WOTmodsproductions

Virus scan

Safe to use

About this mod

New lands, new enemies, beyond the borders.

Requirements
Permissions and credits
Watch the trailer for a better idea of what this mod contains
1. Description
2.Updates and COMPLETION RATE
3. BETA Release
4. Team
5.Credits
6 OTHER MODS IM WORKING ALONGSIDE (PLEASE READ)
7.) BUGS

PlEASE FEEL FREE TO UPLOAD YOUR OWN IMAGES.

1.) Description
This mod is taking New Vegas to another level, taking away some of the borders, this mod lets you go into the open wastes, except now they arnt so empty.
New places, new enemies.........and more importantly many more hours gameplay

What this mod adds:
- 2 new enemies (build in blender, 1 is the Tyrant based on the old resident evil games tyrant and the other is another deadly creature which ill let you discover for yourself)
Also adds one creature to the Asylum, which is a remodelled version of an existing creature.
- 3 new marked quests so far
- Around 20 new dungeons ( some in next release)
- 1 large new town (complete with traders and NPC scedules and conversations) , 1 large NCR base plus many other locations including ranger outposts, a crashed airliner and many many more unique locations (created from scratch will no copy and pasting of other interiors!)
- Terrain ranging from dust storm swept deserts in the south.....to towering mountain ranges as the map heads north, hiding deadly snipers and other terrors.
- Many new NPCs
- Custom meshes and textures (A Few new items (so far))
- An easily accessable map marker by the mojave outpost (bottom left) of the map, which takes you out of the main map area. (although the borders are removed in that region, this is in case you have problems)



Also one of my main concerns with this mod is conflictions with other mods, If another mod's scenary / towns conflicts please let me know as I will most definantly want to work around those areas so that more mods are compatible with mine.
So far the only mod that has conflicted is Rust Town. However this has proven to be an easy get around as I can simply place scenery around that modded area so it is accessable and the mods are compatible.


PLEASE. Do not put any comments saying youve got to a point where theres empty land / companions / enemies stand still,
This is because you will eventually reach a place where I havent modded and those areas wont be navmeshed meaning only the player can enter those regions.


This mod also adds interiors to the airport at the south of the map and gives the crashed vertibird an interior.


2.) UPDATES AND COMPLETION RATE

6 / 3 /2011
Ive decided not to continue this mod, there are plenty of new areas to be explored already so I think this mod can stand as it is, sorry folks.
Ive uploaded a new update which fixs a few bugs

UPDATES BEFORE THIS POINT HAVE BEEN REMOVED TO SAVE SPACE.

3.) BETA RELEASE

Nothing further on this

4.)TEAM

Help and team (contact me if you wish to help)
Me( thelonewarrior)
I do scrpting to an average level, im no expert but I know quite a bit.
Making new areas, and some new models.

pest109
My official quest/ writer of whats going down in my mod storywise.





needed:
Someone trained at least basically in blender for new models

Texture creator / editor (needed for new vault clothing)








5.) Credits
Myself (for creating new creature models in blender( they are from an old account I used for fallout 3 nexus but wanted a better name, my old account was ukguy19)
vivanto for their vertibird interior resource found here:
( http://www.newvegasnexus.com/downloads/file.php?id=39109 )
Bethesda and obsidion for such a great game :-)

Used some Outfits by Quetzlsacatanango
http://www.fallout3nexus.com/downloads/file.php?id=12793

BeZen
(For the retexture of the vault suits for vault 46! Greatly appreciated!)


VaultdwellerExile
(For permission and usage of the disturbed mask here)
http://www.fallout3nexus.com/downloads/file.php?id=7976




6.) OTHER MODS THAT WILL BE COMPATIBLE
Im trying my best to work with other modders so most mods will be compatible with my own, all i want is for everyone to be able to have a great experience with my mod +others and not have to choose between those mods.
ALSO to make things clear, as im working alongside other mods for maximum compatibility, im only doing the westside (which is huge, I estimate once finished 30hours more gameplay at least) and the east where Ceasers camp is and possibily the south as well.
But the northern areas are other modders projects and to avoid conflictions there will be no content there from my mod


Im working with the following modders to maximise compatibility (or have already made them compatible)

Open Worlds Mod (FULLY COMPATIBLE AT THE MOMENT, but as my mod and that mod draw closer ill be working a lot harder to make sure they work perfectly)
http://www.newvegasnexus.com/downloads/file.php?id=39130


RUST TOWN (FULLY COMPATIBLE)

http://www.newvegasnexus.com/downloads/file.php?id=39454

WORD OF PAIN MOD (FULLY COMPATIBLE)

http://www.newvegasnexus.com/downloads/file.php?id=38719



7.) BUGS
The was a bug reported where none of the new NPCs had dialogue, I seem to have fixed this but please tell me if it happens again.
This also stopped the quest from working correctly, but it should be ok now.