Fallout New Vegas

About this mod

A full sized, 1000 person vault deep beneath New Vegas.

Permissions and credits
Mirrors

**THIS MOD IS YET INCOMPLETE**

**IT IS AVAILABLE AS A RESOURCE AND FOR DEMONSTRATION PURPOSES**

**FEEL FREE TO TAKE, USE OR EXPAND ANYTHING IN THIS VAULT, INCLUDING USING IT UNDER ANOTHER NAME FOR YOUR OWN PROJECT**

**IF YOU COME ACROSS BUGS OR GLITCHES, PLEASE REPORT THEM IN THE BUGS AND GLITCHES THREAD**


CURRENT PROGRESS

There actually is progress...

CURRENT PROGRESS




A full sized, 1000 person ruined vault deep beneath New Vegas.



Vault 24 is a full sized, 1000 person vault. Currently it is in an Alpha state. As such you can expect some slightly unfinished areas, gaps, no NPCs or Monsters, and no quests. Performance will be choppy as there has been optimization on the upper levels only.

What you can expect is the beginnings of an extremely large and complex ruined vault. Many, many rooms and areas are complete. Great care has been taken to add realistic lighting throughout. It is VERY dark. Any lights you see will actually produce light, if only a little. The place is an absolute mess. 200 years of 'habitation' have left their mark. Everything makes sense. Every door and stairwell, and hallway and room is logically interconnected. There is no cheating via a teleporting door. There are many, many levels. More than all the other vaults in New Vegas combined. The navmesh size alone is nearly equal to ALL the interior spaces of New Vegas.

This mod aims to be a modder resource as a first step. I hope to be able to complete it in a more or less 'default' state, that will allow others to use it as a resource in their own projects. Later I will add my own quest/storyline, but for the time being I am focusing on completing the structure of the vault.

If you wish to explore the vault as it stands, feel free to do so. If you wish to use the vault, or any part of it, or any included asset, you are free to do so. It includes over 350 custom meshes, and around 30 textures. In fact you are encouraged to take or use anything that strikes your fancy. However, you may wish to wait until the vault is finished. Or not.

Look for the entrance somewhere in the East Central Sewers.



Fallout NV



1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout New Vegas\Data\
3. Start Fallout New Vegas Launcher, click 'Data Files', place a checkmark beside the Vault24_09.esp file. *(Optional: Click the Vault24_09.esm file)*



1. Start Fallout New Vegas Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.



No compatiblity issues so far.



Plenty to be sure.



0.1 1/5/2011 - Initial Release
0.12 1/12/2011 - Quick Bugfix
0.13 1/22/2011 - Second Release; Adds cluttering to several levels and merges/connects storage levels
0.2 2/5/2011 - Third Release; Storage level filled out and adds Waterworks level in development; small glitch fixes
0.3 2/13/2011 - Fourth Release; Main Atrium optimized, adds Reactor level in progress; small glitch fixes
0.4 2/27/2011 - Fifth Release; Entrance Level optimized, details Reactor level; small glitch fixes
0.5 3/13/2011 - Sixth Release; Upper Stairwell and Apartments A Levels optimized, details Waterworks and Lower Stairwell levels; Adds music and ambient sounds
0.6 3/27/2011 - Seventh Release; Sewer, Entrance, Upper Stairwell, Main Atrium, Apartments A, Apartments B and Elevator Levels have all been fully navmeshed. Lower stairwell detailing finished. Elevator level modified and enlarged.
0.7 5/27/2011 - Eighth Release; Navmeshing for all levels is complete. Storage level separated into 4 separate cells.
0.8 7/02/2011 - Ninth Release; Polished the lighting and FX for the entire vault. Added working and properly placed signs throughout the vault. Added 30 odd custom posters for a vault specific atmosphere.
0.9 8/20/2011 - Tenth Release; Added dynamic clutter to the Apartments and Dorms levels. Integrated 5 elevators into the structure of the vault. Several of the elevators are functioning with support for NPCs



Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
Thanks to SpeedyB64 for his Speedy's Resources.
Thanks to Meo3000 for several of his lovely vault pieces.



GECK
Fallout 3 ReadMe Generator
Photoshop
NIfskope
Blender



This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file. This mod can be considered public domain and can be used in any way that anyone wishes.