A World Of Pain by Dj Mystro
New Vegas » New Lands
Added: 16/12/2010 - 03:59AM
Updated: 02/01/2015 - 05:03AM

15,394 Endorsements

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Uploaded by djmystro


Last updated at 5:03, 2 Jan 2015 Uploaded at 3:59, 16 Dec 2010

A World Of Pain

by David LeMaistre aka Dj Mystro


Adds 114 intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. A massive new linked Underground complex awaits filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will encounter anywhere in the game. Also adds many  Mark II weapons, Armors and items to the game with enhanced statistics to help and hinder you throughout.

Everything has been done using vanilla content from the New Vegas base game. No DLC is required to play A World of Pain.


A World of Pain for Dead Money. If you have the Dead Money DLC and want to add some exciting new areas and add some Pain to the Sierra Madre. The new locations are some of the most detailed and unique that I have attempted so far and loot is very scarce. Ammo drops are mostly in bundles of 2-8 rounds and you'll need to use the reloading bench a lot and scavenge from every corner to get through the new encounters.

Also added are several new notes, recipes and healing items.


Use your favourite Mod Manager to install A World of Pain. It is compatible with FOMM, NMM and Mod Organizer.


If you are updating 5.01 to 5.2 and have any AWOP quests in progress, you should finish those quests before updating or you WILL break your save game.


ini edits are required in order for the NPC's to have the correct faces and skin tone.

Open the file 'Fallout_default.ini' which should be found in the Steam/SteamApps/Common/FalloutNV folder
Search for the line:


and change it to:


Repeat this process for both the FALLOUT.ini and FalloutPrefs.ini which should be located in your
My Documents/My Games/FalloutNV folder.

Optional Requirements:

If you wish to use the built in settings menu, you will also need:

NVSE http://nvse.silverlock.org
The Mod Configuration Menu

This will allow you to control the Loot Destruction settings and other options provided in the menu.
If you do not wish to use NVSE and MCM the mod will still function without them and use the default settings.

Optional Plugins / Patches:

  • LowLoot
  • LowLootMkIIWeapons
  • LowLootMkIIWeaponsArmor
  • LowLootSkillBooks
  • LowNPCS
  • LowNPCSWastelandOnly
  • LowRobots
  • VeryLowRobots

The patches are located in the AWOP Optional Plugins folder and also available as a separate download.

Patches for WMX, EVE, WotNM, CaliberX are currently WIP and will be released upon completion.

Any other patches for AWOP will need to be updated to be compatible with the current release version.


David LeMaistre aka Dj Mystro - Author


For Novac's "Collapsed Tunnels" and much work on both patches for Monster Mod.


For the DOD (Destruct On Death) implants meaning once killed enemies and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
For fixing Hoff's Quest.
For repairing Roach's Quest.
For fixing the Note Perks.

rickerhk, Quetzlsacatanango & davidallen

For solving the major bug with reappearing objects in the wasteland.
For solving many issues with scripting and quest creation.
For helping to restore a corrupted file back to full health.
For advice fixing many issues regarding the Underground Troop quest.


For assistance with the reappearing wasteland objects.


For quest objective fix info and advice on AI packages.
For help with advanced NPC dialogue options and permanent fixes for Frankie's and McMillan's quests.


For bug fixing, enhancing and overhauling Quests
For overhauling the Companions and temporary Companions
For general cleanup and spelling/grammar checking dialogue
For adding Skulker option to startup box
For repairing the underground doctor
For various NPC fixes
For many other fixes and balancing
For reworking FAQ, Changelog, Readme and Maps/Cheats/Hints (forthcoming)

Roy Batty

For general cleanup and dirty edit removal
For navmeshing and navmesh optimizing and finalizing
For general worldspace and interior bug fixing
For Armor and Weapon rebalancing
For general cleanup and spelling/grammar checking notes and messages
For general balancing and bug fixing
For reworking description


For advice and support


For advice and support


For advice on scripting the Starter Box.


For the Ghost Town Workshop terminal entry.
For the Pit Stop Bomb Shelter terminal entry.


For music markers in cells.


For the header graphics.

Maps of the Underground in the images section.

For the old optional file adding voice over for Frankie's dialogue.

For frequent accurate aesthetic bug reports.

For frequent accurate aesthetic bug reports.

For accurate support and bug fixes for other users in the forums.


AWOP for FNV is officially a modders resource (also Psiclones) and can be used for any purpose the Nexus community sees fit. Feel free to copy out sections if it helps you get started on a mod.

AWOP for FO3 (and my other Fallout 3 project - Wasteland Defence) is NOT a modders resource. However I do give open permission for any of my mods to be patched *with a separate* .esp (or .esm if needed) in any way and for whatever reason (just to be clear duplicate main esm files are fine for the FNV stuff but not the FO3 stuff). Feel free to upload any patches without asking me for permission.

Duplicating the existing AWOP patches is fine as they are already patches though you will probably have to re-gain the permission of the original authors as well to avoid breaking any rules for uploading to the Nexus.

Like this mod but for Fallout 3 :)

For anyone who wants to have a go at something similar to AWOP here's a quick guide I wrote for creating large interior locations fast.

Fast-paced combat adventure mod:

Recommended Mods: