Fallout New Vegas
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fcterryb

Uploaded by

fcterryb

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About this mod

Adds a merchant to goodsprings gas station 4 gamedays after the quest involving the station is finished.

Permissions and credits
4 days ofter the quest involving Ringo is finished a wealthy merchant decides to move into the gas station in good springs and offer a varity of weapons, ammo and misc items.

update v3

Have added a more blending in to goodsprings actions to the merchant now the merchant shows up 2 days after the quest is completed waits around outside the gasstation for 2 days then moves in and begins working on the following schedule

m-f 9am to 5pm in the gasstation working
5pm to 10pm in the saloon hanging out will still sell stuff
10pm to 9am in the gasstation sleeping
sat sun 9am to 5pm wanders around goodsprings and surrounding area

if the merchant is killed while outside a map marker will apear near the location allowing you to retreive inventory items from the merchant.
Update

found that if a merchant has more than 32767 caps it bugs and doesnt always pay the player have fixed this by setting the merchants caps to 30000 dont buy more than 2767 caps worth of items before selling items to lower the 30000 caps unless done in the same trade session with a final total for the vendor being under 32767 caps.



Note

Be shure to loot anything you want to from the station before the change as this mod places a new door right in front of the original so the new station interior is acessed instead of the old anything in the old will be unacessable while this mod is active.

All parts of this mod have been prefixed with fctest this will make it easier for you to find things if you want to change or customize anything in the mod or the new interior cell.


Technical info

adds a temp quest that checks that the ringo quest is finished either way weather you help him or the ones after him it will then wait 4 game days then enable a new door just barly in front of the existing door so that the new cell that the merchant fixed up is acessable.

Update v4

Changed the boxammoxxsurplus items to ammoxx to eliminate the avalance of ammo boxes if using along with the fooknv mod

Changed to have the pickup back in its spot so mods like robco certified that put stuff in its bed wont have floating items from it not being there

added a quest that pops up if the merchant is killed while wandering around so you can find and retrieve the items and key from the merchhant also if the player is not the one that kills the merchhant it will change ownership of the place to the player.

Update v5

Fixed an issue where the pack Brahmin would follow the merchant indoors.
Includes the ammobox etc. fixes from the previous versions