Fallout New Vegas

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Falcon2000

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falcon2000

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Makes poison recipes more lucrative

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Looking at building a hardcore melee/thrown build, I was looking at the poisons I would be able to make. Seems that we use a lot of mats to create a measly 3 doses of poison. Seeing as we're taking big honkin' parts of gnarly mutated animals, and the produce from one whole fairly large plant. Compare with south america, whre you can poison arrows/darts with the slime from a tiny frogs back.

Only thing it changes is the vanilla recipes, and only input vs output:
all poisons now require only 1 gland from each creature, and only 2 horsenettle seeds. Furthermore, mixing a "bowl" of these ingredients, given the sizes in question, now also produces 10 doses.

Doesn't seem to break anything, and works in my game. I have other mods that affect survival, and there don't seem to be any conflicts or overrides.

This is my first ever mod so hopefully it is of passable quality.