FALLOUT NEW VEGAS
Wasteland Defense by Elderwind
New Vegas » Gameplay Effects and Changes
Added: 27/11/2010 - 01:51AM
Updated: 14/08/2014 - 01:19AM

3,412 Endorsements

1.8 Latest version

104,303 Unique D/Ls

176,066 Total D/Ls

970,400 Total Views

Uploaded by Elderwind

Description

Last updated at 1:19, 14 Aug 2014 Uploaded at 1:51, 27 Nov 2010

Skyrim version can be found here

If you would like to follow me on my other projects, my portfolio website can be found at:
www.dannyvink.com
Wasteland Defense

THIS MOD WILL NOT RECEIVE ANY FURTHER SUPPORT. I HAVE MOVED TO A SKYRIM VERSION WHICH IS A DRASTICALLY DIFFERENT SCRIPTING SYSTEM

WASTELAND DEFENSE
v1.7

IF YOU EXPERIENCE CRASHES WHEN LOADING, OR CRASHES WHEN AROUND YOUR FORT, IT IS PROBABLY DUE TO THE STATIONARY GUARDS. REMOVE THEM

OFFICIAL TRAILER HAS BEEN RELEASED!

UPDATES
-Removed stationary guard timers and replaced it with a new distance system (should be more stable)
-Fixed Nightkin looting
-Extracted the game's models to allow model changes by other modders

If you find the game crashing or saves bugging out, this is out of my hands. The game engine can't handle the stationary guard system fluidly, and there isn't anything I can really do about it. If you don't like it, don't comment and don't endorse. Otherwise, have at it!

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Please properly report any crashes you find in the appropriate discussion thread and let me know what was happening at the time of the crash

I have also hidden several plans out in the Wasteland. Keep an eye out for metal boxes in Freeside, Nellis, the Lucky 38, and more!

NVSE MUST BE INSTALLED FOR THIS MOD TO WORK PROPERLY. IF YOU ARE EXPERIENCING OBJECTS SPAWNING ABOVE YOUR HEAD, AND YOU CAN'T CONTROL THEM AFTER ABOUT 10 SECONDS, YOU AREN'T RUNNING NVSE!

DESCRIPTION
The Wasteland is a harsh land, and even a courier needs a place to call his/her own. Construct your own wasteland fort, bolster its defenses, and claim the title of the safest place in the Mojave Wasteland. Then prove your worth by defending your fort from enemy raiders.

INSTALLATION
This mod requires NVSE, which can be found here.
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Extract the zip file into your data folder (the path should be similar to C:\Program Files\Steam\steamapps\common\fallout new vegas\Data)
It is suggested you use the Fallout Mod Manager to manage your mods. Enable the mod and load up your game. Within a few seconds a quest update should pop up and give you directions.

FEATURES
-Fort Construction System: Acquire plans and use them to place objects within your fort. Objects can be placed in any manner you desire.
-Guard System: Recruit guards to patrol your fort, defending it from enemy invaders. Specialized guards such as Snipers are available at a higher cost. Robots more your thing? Construct Securitrons from supplies you scavenge from raids.
-Plan Market System: Allow a fort merchant to set up shop and offer various plans for necessities/defenses. The market's stock changes day by day, and special plans may become available.
-Raid System: A remote activated system that can trigger a raid across three difficulties. Supplies are scavenged after fending off a raid, which can be used for future upgrades and defenses.
-Automated Turret Defenses: Plans are available for automated turret defenses to assist your guards in defeating enemy raiders.
-Light System: Be wary of shadows in your fort. Construct lights to keep your fort protected even on the darkest nights.
-Power System: A destroyable generator that powers the lighting around your fort.
-Stationary Guards: The ability to place guards at locations and have them hold their ground.
-Random Raid System: Raider attacks will be randomized, coming when you least expect it (toggle-able in user options)
-Scavenger System: Recruit scavengers to pick across the remnants of your enemies and salvage their equipment.

OTHER NOTES
This mod is very much a WIP still, so you may come across bugs or features that aren't fully implemented. However I ask that if you do find something of note, please leave a comment so I can look into your issue and hopefully solve it fast.

I will be updating this fairly frequently, so keep an eye on this page for any news on new versions.

CREDITS
Thanks to Ed (Litos) for testing versions before release

Also thanks to scaredwolf for several suggestions regarding future buildings and lighting

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This mod has been developed with arcoolka's mod (RTS) in mind. The placement scripts from the mod were based upon those found in the Fallout 3 version of the Real Time Settler mod.