Fallout New Vegas

About this mod

What comes in this mod? A new player home, new (fully voiced) companion named Maybaline, new weapons based off quake 2 and 3 weapons, stylish new outfits, new radio station, a live target range to challenge over 20 different hostiles. and many, many other treats!

Permissions and credits
Mirrors
You can find the "Uber Shooter, Inc." bunker located under Victor's Shack at Goodsprings...just look for a hatch on the floor inside.

The bunker/facility was apparently experimenting in cybernetics & AI research. One of their projects, Maybaline, can become a companion.

What is included:

- New home/bunker
- New companion
- Small quest and backstory (more coming later)
- Practice range with a variety of live NPCs
- Tons of new weapons
- Portable turrets
- New armor/outfits (more to come)
- New radio station (only on radios at bunker)
- Many, many misc. treats


What is currently being worked on for later releases:

- Maybaline's loyalty quest
- more armor/clothes
- new textures for all Quake weapons

Have fun and please endorse if you enjoy this mod :)

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Installation:


Place "FalloutNV_ubershooter.esp" and "FalloutNV_ubershooter.bsa" inside your "Bethesda Softworks\Fallout New Vegas\Data" folder. Replace existing files if it asks.

The first time you launch Fallout make sure to click on "Data Files" then put a check next to "FalloutNV_ubershooter.esp".

IMPORTANT> If you are updating from an older version of this plugin make sure to load a clean save.

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changes from 1.40 to 1.42

-Changed Maybaline's voice.
-Added one more small step in Maybaline's loyalty quest. I will finish it up once I create the needed interiors to explore.
-Tweaked the Quake 2 weapons textures and normal maps. I will eventually create high res. textures for the quake weapons if time permits.
-Fixed the Droid phone's proportions. (it's slimmer now)
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changes from 1.31 to 1.40

-Seven additional targets were added to the PR.
-Portable floor turrets can now be found in the PR. To deploy them just pick up and drop from your inventory (items>misc).
-Added 2 new skies to the weather machine and tweaked others
-Adjusted ambient lighting at the main bunker
-Scaled back damage for the MkII versions of Odin and Saga.
-Upgraded Idun from MkII to MkX. MkII versions of Idun no longer exists.
-Loki has had its fire rate decreased.
-Grenadel had its fire rate increased.
-Loki and Grenadel now have custom fire sounds.
-Removed the companion wheel for Maybaline. She can still be commanded through normal dialogue.
-The Alheim suit now equips as stylish new dress for females.
-Maybaline now has her own "voice" and moves her mouth when speaking :P
-Added to Maybaline's quest. Be careful exiting the PR the first time. More to come still...
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changes from 1.29 to 1.31

-Added a weather machine to the PR with 4 custom made (by me) skies. Working on more for future release.
-Fixed bug that caused Uber Maybaline to become stuck on the PR catwalk.
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changes from 1.27 to 1.29

-Added one new weapon:
+ Idun (automatic slug rifle) - a quake 2 hyperblaser (very overpowered...nerf is imminent. Same goes for Odin and Saga)

-widened the catwalk at the PR
-added a terminal to spawn targets at one end of the catwalk
-added a switch to move companions up and down the catwalk ladder at the PR
-added a small reward for killing Project 12. Now, you can call your droid on a droid
-the catwalk at the PR (introduced last patch) was causing followers to get stuck in the bunker floor. This has been resolved for all vanilla followers and Maybaline. I strongly advise you against taking downloaded plugin companions into the practice range. Otherwise, you may have to fetch them later with the MoveTo command
-changed the night vision helmet's visual to a green effect instead of blue
-tweaked Sags's projectile speed to improve performance and visuals
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changes from 1.25 to 1.27

-Added two new weapons:
+ Saga (rapid fire plasma machinegun) - a quake 3 bfg (still tweaking it's textures and weapon effects)
+ Vor (semi-auto pulse weapon) - a quake 3 plasma gun

-fixed weapon textures and normal maps for all uber weapons
-seriously reduced uber weapon damages (let me know what you folks think)
-reduced fire rate and number of projectiles for the Odin minigun (less lag on lower end machines)
-added a catwalk to the PR (practice range)
-brightened lights at the PR and reduced static light count by 1/2 (should help performance and visibility)
-introduced a script that cleans up weapons that are dropped at the PR
-super mutants at the PR now use miniguns only (no more flame weapons)
-raiders at the PR now use carbine weapons only (be careful :P)
-securitrons at the PR now use lasers only (no more rockets)
-removed the teleporting hat and added a map marker outside of Victor's shack
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changes from 1.17 to 1.25

-Four completely new weapons:
+ Thor (shotgun) - a quake 2 shotgun (may replace this model with the q3 BFG later)
+ Loki (railgun) - a quake 3 railgun
+ Grendel (pistol)- a quake 3 grenade launcher
+ Valkyries (2h sword)- flaming 2h sword...Sorry, but NPCs dont know how to ignite Valkyries

-Small quest and backstory added (more to come!)
-Fixed all weapons so they use VATS properly (no more jerking)
-Moved the practice range to its own cell (big performance increase)
-Changed practice range layout and made it so turrets can be enabled/disabled
-Recreated navmesh at the bunker and fixed an issue with npcs getting stuck on the bed
-Added gloves to the Alfheim Uber Suit
-Created custom equip effects for the Alfheim suit and Maybaline's outfit
-Fixed an issue with turrets falling to the ground at the practice range
-Changed Maybaline's default outfit to a Mk II version
-Maybaline got a huge HP nerf
-Many other small changes
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changes from 1.15 to 1.17

-New textures for the Alfheim suit and Maybaline's outfit
-Performance tweaks
-Changed Odin Mk II so it does less damage
-Fixed Thor Mk II so it fires properly
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changes from 1.11 to 1.15

-Added a variety of live targets to choose from at the practice range
-Added force field barriers that you can enable/disable at the practice range. Projectiles (bullets, lasers, etc.) can pass through the force fields but NPCs and creatures cannot
-Kills at the practice range grant a max of 2xp per kill now
-Normal damage Thor and Odin are available at the lockers and have been appended with the "Mk II" designation
-Fixed a bug with Maybaline's aggression level
-Fixed a bug with Maybaline idling forever at the "bunker notes" terminal
-A few small bugs with NPC pathing within the bunker were also remedied (still tweaking the practice range)
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changes from 1.01 to 1.11

-Fixed major bug with terminals not redrawing
-Added some dialogue/commands/sounds for Maybaline (not final)
-Added a completely new version of the Odin mini-gun. Other bunker guns received minor tweaks
-Bunker lightswitch turns the ceiling lights completely off now. Floor lights just dim
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changes from 1.00 to 1.01

-Minor lighting and fog tweaks
-Fixed a few objects that were out of place
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changes from 0.75 (beta) to 1.00

-Practice range added!
-Other minor changes