Fallout New Vegas

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Servalion

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Servalion

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About this mod

This lightweight mod aims to level the playing field for explosives. Boosted damage, throw mines farther, rebalanced craftable mines, and Mini Nukes are back to full strength!

Permissions and credits
Boon of the Boomers - A Patriot's Cookbook Footnote
Just another Servalion mod.

Be sure to check out my other mod(s)!

Might Of The Mojave - The Native Soul Mod
http://www.newvegasnexus.com/downloads/file.php?id=36306

Pew Pew Blues, Adieu!
http://www.newvegasnexus.com/downloads/file.php?id=36148

Part Of The Weekend Never Dies - A Mod for Drinking & Drugs.
http://www.newvegasnexus.com/downloads/file.php?id=35871

The Need For Speed - The SMG Equalizer
http://www.newvegasnexus.com/downloads/file.php?id=36043

The 00 Commando - A Shotgun Lover Mod
http://www.newvegasnexus.com/downloads/file.php?id=35681


***UPDATE TO 1.2*** (took far too long to get back to this)

-FOUR Cherry Bombs from one Dynamite! (used to be 2)

-Craftable Sensor Modules! Requires 1 Scrap Metal & Scrap Electronics, and 75 Science at the Workbench.

-Time Bombs now need only 1 Scrap Electronics instead of 2.

-Do you like your Dynamite plain or with a long fuse? Now you can choose! Find a Workbench to clip off the Long Fuse Dynamite to create a Dynamite & Cherry Bomb. Likewise, you can use a Dynamite & Cherry Bomb to make a Long Fuse Dynamite.

-Added a bit more weight to 25/40mm Grenades.

-Many bomb components are now lighter! Pilot Lights, Duct Tape, Sensor Modules, Scrap Electronics, Scrap Metal, and even Egg Timers are significantly reduced in inventory weight.

-Make use of all that spare Scrap Metal for your bullets! With just 10 Repair skill, you can refine Scrap Metal into 200 Lead. (This was in the mod before, I simply forgot to mention it.) Now you can do this at Workbenches AND Reloading Tables.



Er.......ok, I can't think of a backstory for this one.
I'll just say that the state of explosives in NV wasn't terrible, just left a bit to be desired. Two particular explosives suffered from big flaws unto themselves, and I noticed other things, so I set out to change all that.

Some basic explosives were boosted in damage. Dynamite got some help so its about 3/4ths the damage of a Frag Grenade. Frag Grenades themselves got boosted up to be equal to Frag Mines. Because when Pulse & Plasma Grenades are equal to their Mine equivalent, why aren't Frags?

Minelayer? How about Minetosser! I can't believe that after all that time in FO3, you're still dropping LIVE mines right at your feet. DERP DERP DERP. No longer! Seeing as they're only as heavy as the grenades you gladly throw, you now make the extra effort to toss them out well in front of you. Think of it as a really heavy explosive frisbee. Now you can play catch with that Coyote from a better distance!

Mini-Nukes have been de-nerfed! I can't believe no one's addressed this yet, as far as I can tell. I mean, they're PATHETIC in NV, doing less damage than a Bottlecap Mine.
This has been done away with, and now are as strong as Holy Grenades. I dunno about you, but I've only found 5 Mini-Nukes before the end of the game, so I want them to matter. Granted, if something still doesn't die from a semi-direct hit from this, its not supposed to be so easy.

25mm & 40mm Grenades are no longer so damned heavy. They've been boosted in damage a bit, and should no longer simply *plop* down to Earth. I may have made them too light though, I'll have to see.

Dynamite recipes have also been adjusted. Powder Charges now do about 25% more damage than a Frag Grenade/Mine, since it requires 2 Dynamite to make. Time Bombs do twice the damage of a Frag Grenade/Mine, since they take 3 Dynamite to make. Time Bombs also no longer require Egg Timers, and use the more plentiful Sensor Modules instead.

Bottlecap Mine Revamp! Whereas Bottlecap Mines were plentiful and easy to make in FO3, its a real chore
to get any in NV. Unlike FO3, Cherry Bombs are pretty damned hard to come by, and you need FIVE of them now.
Lunchboxes aren't much better, but strange how there's no shortage of sensor modules, right? Well, I'm changing all that forever. Not only do Bottlecap Mines only require one Cherry Bomb now like the old days, but now you can craft Cherry Bombs & Lunchboxes! Both are done at the Workbench.
25 Repair skill will let you make 2 Lunchboxes from a Scrap Metal, while 25 Explosives will let you fashion 4 Cherry Bombs from a single stick of Dynamite. There's a catch, however. Since Bottlecap Mines are no less powerful than before, how does it keep such power with just 1/5th of the Cherry Bombs? With more shrapnel. Yes, each Bottlecap Mine now requires 150 caps to produce. Call it the cost of making them much more accessible. An expensive option early on, but now you have it.

Thats about all there is to it! Now get to blasting, but be careful. A Minelayer only makes two mistakes in life....

***INSTALLATION***
Simply download and copy the .esp file to the Data folder in your Fallout New Vegas directory.

NOTE - This mod edits pretty much most of the explosive items and their respective properties. Odds are that any weapon mods that may include explosive edits in any way will conflict. Make sure you load this .esp after any such mods if possible.