Fallout New Vegas
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Tezrial

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Tezrial

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About this mod

Craft Blasting Charges to open locked doors/containers using your Explosives skill!

Permissions and credits
"Open Sesame" version 1.0
---------------------------
By Tezrial

**Send any feedback to '[email protected]'**

Release Notes
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If a door/container is locked but has a special script, then it most likely won't function with this mod. (It
will act as normal, initiating the lockpick minigame if you have high enough lockpicking skill or doing nothing
otherwise). If you find any such doors/containers feel free to leave me feedback with the door's/container's name, its
location, and any quests it may or may not be related to and I will do my best to fix it in the next release. I will also
be on the lookout for these as I continue to play through the game.

**POSSIBLE COMPATIBILITY ISSUES**
----------------------------------

This mod functions by adding a script / editing the existing script on a door/container. If loaded after a mod that
edits the script on a door/container, Open Sesame may overwrite the other mod's script. The reverse applies if the other
mod is loaded last. I'll update this with more information regarding compatibility after more tests have been run.

Installation
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1) Extract 'Open Sesame.esp' along with the provided 'Textures' and 'Meshes' folders into your 'fallout new vegas\data'
folder.
2) Make sure 'Open Sesame.esp' is checked in the Data Files window from the launcher.

Description
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Tired of having to put points in Lockpick just to see what's in all those locked containers and behind all those locked doors?

Well, now you don't have to!

With Open Sesame, when confronted with a locked door/container, you are given the option to:

A) Pick the lock
B) Blast the locks (Using Blasting Charges crafted with the Explosives skill)

To blast a lock, you must have at least one Blasting Charge of the appropriate quality and skill level. Higher quality Blasting charges will open all of the lesser locks. (A 'Megaton!' charge can open every lock.)

To craft a Blasting Charge, you must have the necessary Explosives skill and the required materials.

Recipes
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Blasting Charge 'Ultra-Lite!' [10 Explosives/Opens Very Easy(0) Locks]
Tin Can x1
Powder, Pistol x10
Cherry Bomb x1
---------

Blasting Charge 'Lite!' [25 Explosives/Opens Easy(25) Locks]
Tin Can x1
Powder, Pistol x26
Primer, Shotshell x1
---------

Blasting Charge 'Original!' [50 Explosives/Opens Average(50) Locks]
Tin Can x1
Dynamite x1
---------

Blasting Charge 'Heavy Duty!' [75 Explosives/Opens Hard(75) Locks]
Tin Can x1
Frag Grenade x1
---------

Blasting Charge 'Megaton!' [100 Explosives/Opens Very Hard(100) Locks]
Tin Can x1
Frag Mine x1
---------

Future Updates
----------------

Along with the Blasting Charge functionality, you'll notice that there is a Not Yet Implemented option for forcing locks
open with your weapons. This feature will be added in a later version of Open Sesame, once I work out the kinks and
balance issues of the script.

Credits
---------
I'd like to give credit to MangoMan for his CherryBomb Locks mod for Fallout 3. Studying this mod served as a great
stepping stone for expanding into what I hope to accomplish with Open Sesame.