Fallout New Vegas
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Neitzey

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aneitzey

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About this mod

Gameplay and difficulty balancing: increased global weapon damage, less valuable loot in common containers, more junk, more realistic item weights, health restoration values changed, and more to come...

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-= Adventurer's New Vegas V0.2 =-

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WHAT IS IT:
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Gameplay and difficulty balancing modifications. Our goals include increasing the fun and challenge of scrounging (less valuable loot in common containers), more realistic item weights, health restoration system changes, making combat deadlier, and more.

Yes, this is the creator of the original Adventurer's mods for Morrowind and Oblivion. This mod is designed in the same spirit; to increase the challenge and balance gameplay without increasing frustration.

This project is split into 2 parts, 1 with economy and item changes, the other with gameplay and combat changes.

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ITEM & ECONOMY CHANGES:
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- Valuable items appear less often in common containers, more junk. Finding valuable and useful items should be less likely, since scavengers have likely searched through most areas.
- most containers have a 3% chance for medium value loot (ammo, cigs, caps, tools, chems, etc.)
- many containers have a 1% chance for rare loot (weapon, ammo, etc.)
- Trash containers are actually filled with worthless trash now (except for small chance for rare loot)
- new leveled lists for

- Changed item weights:
*bottled liquid 1.0 -> .25
*meds 0.0 -> 0.01+
*packaged food 1.0 -> 0.2 avg
*animal meat 1.0 -> 0.4 avg
*fruit 1.0 - 0.15 avg

- Health restoration items changed:
*Stimpaks take at least 2 seconds to work, to prevent god-mode healing even on normal
*Food restores 1 health per second
*Stimpaks heal 30 health, super stims 60
*Animal meat heals 4-15 health
*Cooked meats heal 2x as much
*Fruits heal 5-10 health
*Junk food heals 3-8 health
*Drinks restore 2 health per second
*Water heals 4-16 health
*Sodas restore 6-8 health

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GAMEPLAY & COMBAT CHANGES:
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- Weapons are more powerful. The firefights I've been in so far involved pumping ridiculous amount of lead into the enemy. Guns are supposed to be DANGEROUS, right? Expect more tweaking in the future.
*fDamageWeaponMult 1.0 -> 1.5 (50% more damage from weapons)

- Armor is more effective.
*fArmorRatingBase 0.2 -> 0.3 (armor reduces more damage?)
*fMinDamMultiplier 0.2 -> 0.0 (attacks against highly armored can do 0 damage now)

- Less dismemberment craziness.
*iCombatDismemberPartChance 50 -> 30
*iCombatExplodePartChance 75 -> 55

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INSTALLATION:
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Extract files into your [Fallout New Vegas\Data] directory and them enable the desired plugins in the launcher in the Data Files section.

The Steam version game folder can be tricky to find. Try looking here: [C:\Program Files\Steam\steamapps\common\Fallout New Vegas]

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CHANGELOG:
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V0.2
- Changes split into 2 files, 1 with economy and item changes, the other with gameplay and combat changes
- The global weapon damage increase has been reduced from 100% to 60%
- Experimenting with increasing armor related gameplay values
- Reduced chances to dismember / explode the enemy
- More item weight fixes
- Less healing from food, drink

v0.1
- Initial release

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FUTURE IDEAS & GOALS:
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- Identify sources of 'easy money'
- Adding variety to NPC loot and weapons
- passive and aggressive versions of common wildlife (bloatfly, mantis, etc)
- longer days?