FALLOUT NEW VEGAS
AllCompanionsEssential 2_0 by PlatPlay
New Vegas » Companions
Added: 21/10/2010 - 08:39PM
Updated: 15/06/2011 - 12:26AM

1,110 Endorsements

2.0b Latest version

39,232 Unique D/Ls

54,659 Total D/Ls

319,028 Total Views

Uploaded by Platplay

Description

Last updated at 0:26, 15 Jun 2011 Uploaded at 20:39, 21 Oct 2010

All Companions Essential 2.0

Details: A simple mod to make all companions in hardcore become essential (they don't die, just faint) after hired, and de-essential when fired.

Features:
*Companions go Essential only after hired!
*Un-Essential on Fire
*Dose not interfere with anything (runs non intrusive script)!
*Compatible with ALL mods that alter companions, appearance, tweaks, etc.
*Fixed for Cass-Van Graff encounter, Works Fine

Install:
*Pick only ONE main file, the most suited to you.
*Drop it into your Fallout NV Data Folder and enable.

Uninstall:
*MAKE SURE you fire any companions before disabling, or they will remain essential forever.
*Simply disable and delete the esp.

-= UPDATE 2.0b =-

*added support for both DLC01 and DLC02 (Dead Money, Honest Harts)

NOTE: I have not fully played through theses DLC's and so not know if there are situations of betrayal that might cause ESSESTIAL when hired to bug the game. Please inform me if there are.

-= UPDATE 2.0 =-

Major redesign of the mod, no longer effects base unit making it universally compatible with everything.

*Companions go Essential only after hired!
*Un-Essential on Fire
*Dose not interfere with anything!
*Fixed for Cass encounter, Works Fine

-= Old stuff =-

Makes all the companion NPC's essential, this is before acquiring, so don't make enemy's of them, they won't die.

No Required mods, should work for everything.