Fallout New Vegas

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akindain

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About this mod

Everywhere in the Mojave, there are now Xeno Scum.

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Mirrors
Changelogs
Name:NV 40k Apocalypse
Version: 1.1
Date: 13-07-2011
Category: Quests and Adventures
Author(s): See credits
Recompiled for New Vegas: akindain

My Other Mods:
Enclave Commander - NV 40k
Fast Travel From Interiors
Gun Runners Aesenal Shipment
Moon Texture Replacer Pack
Moon Texture Replacer Pack 2
Nevada Skies - New Moods
NV 40k Alpha
NV 40k Apocalypse
NV 40k Ork Apocalypse
Warhammer 40k Chaos Armors
Warhammer 40k FOMOD Addons
Warhammer 40k Sisters of Battle Armor
Warhammer 40k Space Marine Armor
Warzones Respawner

Details:
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Everywhere in the Mojave, there are now Xeno Scum. I hope you are prepared to fight. The Xeno have their own factions, and are hostile to absolutely everything aside from others in their faction. The factions are as follows: Chaos - Dark Eldar - Tyranids - Daemons - Necrons. The spawn timer is set to 300 seconds at the moment for initial release tests, this Should give you plenty of time to kill the groups around you with little trouble.

Settings:
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Open the console and type (without the quotes):

"Set X to Y"

Replace X with a setting and replace Y with a value.

XenoDifficulty controls the health and attack damage of zombies. Values are 1 = medium, 2 = hard, 3 = insane, other = easy. It does not affect already spawned zombies.
XenoAmount controls how many zombies spawn at each spawn point. So by putting 2, you double the amount of zombies. By putting 3, you triple the amount of zombies.
XenoRespawnTime is the amount of time before a spawn point can spawn another zombie in seconds. Type: Float, Default value = 90.0000.

If you cannot open the console, please use this mod to open it:
http://www.newvegasnexus.com/downloads/file.php?id=36758

Changelog:
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1.0 - Initial release.

Upgrade/Install/Uninstall:
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To install, simply place the supplied ESP file, textures & meshes folders in your "Steam\steamapps\common\fallout new vegas\Data" folder. This mod is directly dependant on its ESP file only.

Known Bugs and Issues:
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After you install this mod and activate it, start your game. After the loading screen your game will freeze for 10 - 20 seconds. The reason for this is, the game is loading the Necron bodies. Ihave yet to find away around this.

If the Xeno do not spawn, try increasing your draw distances and make sure that you have followed all the instructions in the readme. If you still think that an honest anomaly relative to your game setup is occuring, send me a private message and I'll help you out.

Compatibility:
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This mod modifies hundreds of exterior cells in the Wasteland worldspace, so to avoid confliction with mods that will inevitably edit the same cells, place this mod early/high in your load order; preferably right after your ESM files. This way your other mods will overwrite a few zombie spawn points, but there are too many for it to really make a difference.

However, you must load mods such as "Better Game Performance" and "KDS Performance Tweaks" earlier than the NV 40k Apocalypse mod.

This Mod will also more then likly crash if you use with Zombie Apocalypse, since this is my modified version of it.

Notes:
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I recommend playing this mod on a separate save file as usual, or not saving at all. It's not that your save file will get bugged or anything, but important, quest-related characters could get killed by the masses of Xeno, thus rendering that quest failed or something.

By the way, before you ask this is the readme.

Love:
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Remember, that if you want to, you can leave a comment, start a discussion, write a detailed review, endorse, tag, vote as file of the month, upload images - whatever it is, the systems are there so you might as well use them.

Enjoy!

Credits :
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ZuluFoxtrot for the scripts
See this list for the rest "Credits and permissions"