New Bullet Impacts

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weijiesen

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24 comments

  1. weijiesen
    weijiesen
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    Sticky
    [size=4.5]ITS OUT GET IT NOW!!![/size]
  2. VirtueVigilante
    VirtueVigilante
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    I can't wait! This is a must-have mod already, after this it will be even more jaw-dropping!

    The only trouble I had with previous versions was when using body replacers (I use those by breeze), the bullet holes in bodies don't work. I hope that get's fixed here too.
  3. renogaz
    renogaz
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    • 3 kudos
    Any ideas of release dates? or any way to keep track of this?
    1. weijiesen
      weijiesen
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      [size=3.5]One week (for reasons you can probably guess hehe)

      BTW

      more sneak peak leaks

      Here's a sneak-peak at just a small few of the things coming :
      [/size]


      *New shell casings, (same models, but smarter textures)
      * Shell casings now *match* the ammo of the weapon! (derp @devs)
      * Option to have shell casings last 10s, 3min, or 1hr (real time)

      * ..........and **FINALLY!!!** ability to riddle characters will holes (decals)
      (original vanilla limit -as in the limit in YOUR GAME right now- is just 3 decals per character)


    2. renogaz
      renogaz
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      • 3 kudos
      dammm, now i have to get into cryostasis sleep because i cant wait for this mod!
    3. Abbyhua2011
      Abbyhua2011
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      • 1 kudos
      lookit that flame! skyrim, eat your heart out
    4. JKNOX23
      JKNOX23
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      • 3 kudos
      Wow man, i'm so hyped by this mod
  4. naskowar
    naskowar
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    • 26 kudos
    When will the Winter mod you and Dragbody are working on will be released btw nice pic.
  5. JianXintou
    JianXintou
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    Sweet digs!
  6. Fegeer
    Fegeer
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    Great work indeed! Hope you will make a version for Fallout 3.
    1. weijiesen
      weijiesen
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      maybe so!

      we'll see. I think user BenWah might be up to such a conversion.
      The mod would have a greater impact (see what i did there) in FO3 due to there being more walls, more interiors, and more confined spaces in FO3 than in FNV.
  7. MrCMeowMeow
    MrCMeowMeow
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    • 46 kudos
    Shut up and take my money!
  8. weijiesen
    weijiesen
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    Feathers on cushion hit

    explosive vs stone wall

    glass hits now generate glass shards!

    There's that new vulture in-game

    why.wont.you.open.
  9. WhiskeyRiver2
    WhiskeyRiver2
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    I can already hear my graphics card crying... But it's worth the pain if my game looks this good :3
    1. weijiesen
      weijiesen
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      The game has a cap (or quota if you will) on MPS (Particle Systems) that cannot be extended (to my knowledge) by either the .ini, the GECK, or other means.

      Therefore....

      Shooting a wall with regular bullets using a minigun or a shotgun (with Godmode activated) would yield the exact cap/max particles as this mod would.

      therefore....

      My mod is *not* in fact any more taxing than regular vfx

      Because....

      I simply made better textures, smarter use of MPS, and more logical timers

      - fact -
  10. Mohamed2001
    Mohamed2001
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    • 36 kudos
    I wonder if you'll be able to model that for human & mutant NPCs too. Great work btw.
  11. emily3k
    emily3k
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    • 2 kudos
    I'm fairly certain that I need this in my life.