Fallout New Vegas
Bellringer in-game

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dragbody

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11 comments

  1. Saintxandrews
    Saintxandrews
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    Dude these new monsters are going to be amazing!! Willhaven is going to be one of the most popular mods on nexus !! Thanks
  2. Brigand231
    Brigand231
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    That's an amazingly quick turnaround. What skeleton/animations did you end up using for them?
    1. dragbody
      dragbody
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      Thanks! Yeah, it doesn't take me toooooo long. I kinda have it down at this point.

      Right now he uses the human/ghost people skeleton. I am confirming whether or not we can actually include any ghost people animations in the mod. If not, I'll come up with an alt.
    2. Brigand231
      Brigand231
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      As far as the Nexus goes, if you make Dead Money a master to the plugin you can include assets from it in the download [assuming you can't figure out a way to just point to them from within the mod].

      It might mean, if you want to put in the effort, adding the bellringer with basic/alternate animations to the main mod and offering an upgrade package with a Dead Money dependent plugin or just adding it solely as an addon.
    3. Saxxon91
      Saxxon91
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      Thing is we'd rather not have any DLC requirements.

      I actually made the same suggestion as you but after seeing the video it would be a shame not to use those animations because they work so well.
    4. weijiesen
      weijiesen
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      • 1,199 kudos
      @ Saxxon91

      Subjective

      With all the Steam sales left and right for FNV : Legendary Edition, its likely the vast majority of ppl out there *do* in fact have DLC, and all of them at that.

      THere are those few ppl who don't have any DLC, they may have bought the game ages ago, but then again with Steam sales I don't see how they couldn't swing $4 usd to get the whole DLC pack in one swoop....
    5. Saxxon91
      Saxxon91
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      True, with the DLCs being as cheap as they are now there's not really any excuse for people not to own them.
      Personally though I always try to have as few requirements in my mods as possible unless it's absolutely necessary, and for the sake of just a few animations I'm not sure that it is.
  3. mixlmax
    mixlmax
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    OOW, can't wait for it. You Guys definitely put some time in it.
  4. angelenesdreams
    angelenesdreams
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    Niiiiice work!

    And that explosion scene looks like one kick@ss dance number LOL
  5. JKNOX23
    JKNOX23
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    • 3 kudos
    It looks awesome!
  6. pwinkle
    pwinkle
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    Kill it... Kill it forever. Use fire if you have to!!!!