Neverwinter Nights 2

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Created by

Dann Pigdon

Uploaded by

DannJ

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About this mod

Beams of sunlight that change length and angle during the day

Permissions and credits
DYNAMIC LIGHT BEAMS

Beams of sunlight that change length and angle during the day

Inspired by Kamal's Better God Rays


Copy the SEF and BFX files to your override or campaign folder, or put them in a HAK and associate it with your module.

Import the ERF into your module. It contains the script and some light blueprints.

Place an ipoint where you want the light beam to originate (window, doorway, etc).

Assign the script 'hb_lightbeams' to the ipoint as a heartbeat script.

Add the following variables to the ipoint (if needed):

- Wall (str) = N, S, E or W (for windows or doors)
- Light (int) = 1 (for a dynamic light source that changes colour for dawn, day, dusk or night)
- Z (float) = height of beam destination (if not zero)
- Range (float) = how far the beam moves either side of ipoint source (defaults to 2x height if not set)

For holes in the ceiling with no light object, no variables are required at all.

If in doubt, look at the test module in the toolset.