Neverwinter Nights 2

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Amraphael

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Amraphael

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About this mod

The original ZORK I The Great Underground Empire was a text based interactive fiction game. It was an adventure where the player typed commands in a command line user interface and got response back in written form. This is my NWN2 take on that game.

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Mirrors
Hello Sailors!

The original ZORK I The Great Underground Empire was a text based interactive fiction game. It was an adventure where the player typed commands in a command line user interface and got response back in written from. Like:
>Game: "You see a large tree, what do you want to do?"
>Player: "Cut down tree"
>Game: "With what do you want to chop down the tree with?"
>Player: "Cut tree with knife”
>Game: "You start to cutting the tree with your pocket knife but soon realize that it would take you a lifetime."

You get the idea. This is an adaption of that game and it's done using Neverwinter Nights 2. It can never be the same game as the original but what I felt when I played Zork I all those thousands of years ago are inside it. It will absolutely differ from other players perception of it, but that could never be my responsibility.

But apart from that, the game is not DnD or any other RPG. If you are looking for serious role playing or a hack and slash feast you might be disappointed as this is mainly a puzzle adventure. If you like games like Myst or Riven but want to be able to move around in a 3D world and feel more inside the game I think this module is a great one. Anyway, I hope you give it a try.

You probably find most answers to you questions in the walkthrough, but if there's still some questions don't hesitate to ask me.

And remember, ZORK I was a really difficult game. So even if I've removed lots of things you could screw up the game with and introduced several clues and straightened up the logical flow - it's still a very hard game to beat.

Don't hang down you head if you need to consult the walkthrough or the endless resources of the Internet (yes the original maps and hint books are valid for this module).

EDIT: If you want to share the experience with a friend you can play it in MultiPlayer mode too. It's not true multiplayer but it supports a kind of co-op play style.

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Known Issues
Version 1.00
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- The hand-held light sources sometimes loses their ability to give away light. This is a NWN2 game engine issue
- The hand-held light sources can't vanish from the quick bar when un-equipping them. This is a side effect of my solution of the issue above
- Sometimes, when dropping an item to the ground it seem to vanish. The item is in fact there but the loot bag is very, very thin and hard to see. This is a NWN2 game engine issue.

Enjoy, and don't let the Grue bite you!

/Amraphael

http://amraphaels.blogspot.com
http://nwn2-zork.blogspot.com