Neverwinter Nights 2
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Sothis B

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Sothis B

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About this mod

This plugin converts an interior area with one of the tilesets "City Interior", "Castle interior", "Drow interior", "Illithid Interior", "Mines and Caverns", "Dungeon", "Crypt" or "Ruins" from NWN1. It attempts to convert everything in the area. Not all tiles are correctly converted, because not all have a NWN2 equivalent.

Permissions and credits
Mirrors
This plugin converts an interior area with one of the tilesets "City Interior", "Castle interior", "Drow interior", "Illithid Interior", "Mines and Caverns", "Dungeon", "Crypt" or "Ruins" from NWN1. It attempts to convert everything in the area. Not all tiles are correctly converted, because not all have a NWN2 equivalent.

The plugin works using a database file where for every NWN1 tile ID, the NWN2 equivalent is noted. The plugin simply searches the database to convert the area. I made the database by making a special module for NWN1, containing all the tiles. By rebuilding the same area in NWN2, I could build the conversion database. The module files I used are also downloadable here.

Version history:
1.0: Initial release
1.1: Added support for placeables and added Illithid Interior
1.2: Fixed compatibility with NWN2 patch 1.10 (build 1115)
1.3: Added "Mines and Caverns", added placeable inventory, added more placeables, and fixed bug with placeable orientation
1.4: Added conversion of triggers, waypoints, doors, creatures and stores
1.5: Added "Dungeon" tileset (lava is not converted), added more placeables
1.6: Added conversion of sounds, added Crypt tileset (without pits and bridges), added more placeables
1.7: Added conversion of encounters, creature skin/hair color, added more placeables
1.8: Fixed bugs: now correctly works when saving module directly after conversion; checks correctly for missing resources (expect longer log files!)
1.9: Better conversion of items, Added "use existing area" feature, various other fixes/improvements.
1.10: Added "Ruins" tileset (without pits and bridges), even better item conversion (for armor).
1.11: Default tile selectable, Standard door added if no specific door found.
1.12: Fix crash on custom armor, fix memory leak, retain area ambient music, variables on objects, added more placeables
1.13: Fix encounter conversion bug, added encounter spawn points, added more placeables
1.14: Better tile conversion and more placeables for City Interior tileset.
1.15: Fixed encounter conversion crash (thanks Ransom), added more placeables