Neverwinter Nights 2

File information

Last updated

Original upload

Created by

seraphimsage

Uploaded by

seraphimsage

Virus scan

Safe to use

About this mod

Your actions under Enigmas dominance have left you scarred. In response you retreated into the depths of your mind. Now that the iron is hot, you must take back your mind from Enigma and escape the nightmare for which is now your reality.

Permissions and credits
Mirrors
Nihil Trilogy II: Chains of Misfortune
Part 2 of 3
Final Version [009]
Neverwinter Nights 2 Module

--------------------------------------
Nihil Trilogy:

(1)Awakening-(Released Fall 2010)
(2)Chains of Misfortune-(Released Winter 2012)
(3)Light at Journey's End-(Released Summer 2014)

--------------------------------------
Meaning:

This mod is based on the concept of 'Nihilism', which is a philosophical doctrine suggesting the annihilation of the self, or the individual consciousness.

--------------------------------------
Module Summary:

Chains of Misfortune is the second chapter of the Nihil Trilogy, and takes place after the events of the first of the series 'Awakening.'

--------------------------------------
Story Summary:

Your actions under Enigma's dominance have left you scarred. In response you retreated into the depths of your mind. Now that the iron is hot, you must take back your mind from Enigma and escape the nightmare for which is now your reality.

--------------------------------------
Importing from Awakening and also Exporting Light At Journeys End:

This was brought up via email correspondence, but due to a bug in the original Neverwinter Nights 2 scripts for exporting characters you must manually export your character using the main menu. There is nothing I can do to fix this issue as it is pre-built directly into the Neverwinter Nights 2 game itself. After that note that due to original time constraints I was not able to do multiple story paths to handle all the options in the Chains of Misfortune module, sorry for any confusion about the final Light At Journeys End module.

--------------------------------------
Setting:

You can play your own role, that of another, or mix them up, all is open to an Asper. Though it takes place in it's own world, it can be incorporated into most other medieval fantasy settings, which allows about anybody's character to fit in.

--------------------------------------
Mythological References:

As with the first part, there are many ambiguous references, both direct and indirect, to the Mythology of Greek/Roman, Norse, Britain, Judo-Christian and others, with focus on the former in this mod. A bit of edutainment for you, so see if you can uncover them.

--------------------------------------
Mini-games:
(Though not part of the main storyline, there are multiple mini-games scattered throughout the last two-thirds of the module)

-Harold's 'A Game of Darts'
-Arachne's 'Rug-Matching'
-Wanderlust's 'What's in my Chests'
-Waldo's 'What's Wrong with the Scene'
-Martin's 'Count the Stones'

--------------------------------------
Echo Remnants:

A new currency system was added to this module alongside the original gold system. You can trade Echo Remnants for multiple bonuses in this module:

-Weapon/Armor upgrades
-Fabrication of gold
-Revival of a Certain Character
-Upgrades to Your Animal Keepsake

--------------------------------------
Hidden Characters:

There are three optional characters in the module. The first two are apparent, the last one may require you to play a certain mini-game to 'open-up' and each one will have a place in the last part of the Trilogy.

--------------------------------------
Requirements:

-Patch 1.23 or higher
-Neverwinter Nights 2 and Both Expansions(MoB and SoZ) or just Platinum.

--------------------------------------
Level Requirement:

Note that the first area of this module checks if your level 8 and above, if you're not it will give you the necessary amount of experience to get to that level, but note that Races with ECLs of +1 or greater will start at lower levels.

--------------------------------------
Installation: (Note This Mod Uses A Campaign)

Step 1:
Use 7zip(Link) or Winrar(Link) or other extractor to extract the '(Final_Version_007)-Nihil_2_Chains_Of_Misfortune' Folder from the 'zip' file. If anyone has any problems, let me know.

Step 2:
Open the Extracted Folder

Step 3:
(Important: Replace the Previous One From Last Game)
Cut and Paste the 'nihilhaks.hak' and place it into the folder under
My Documents/Neverwinter Nights 2/hak

Step 4:
Cut and Paste the 'Nihil_Trilogy_Part_II_Chains_Of_Misfortune.mod' module and place it into the folder under
My Documents/Neverwinter Nights 2/modules

Step 5:
Cut and Paste the 'Nihil Trilogy II--Chains of Misfortune' folder and paste it under
My Documents/Neverwinter Nights 2/Campaigns

Step 6:
Start up the Neverwinter Nights 2 game and choose the option called 'New Game,' then 'Campaigns,' and select the 'Nihil_Trilogy_Part_II_Chains_Of_Misfortune' campaign.

Step 7:
Pick any character you wish or choose the one from the previous game, and start up the game.

Step 8:
Enjoy the game!

--------------------------------------
Please Email Any Questions or Bugs or Glitches or Spelling/Grammar Issues or Other Mis-sights to:

[email protected]

--------------------------------------
Comments are Appreciated:

Feel free to post your experiences with the mod on this thread of NWVault. Thanks.

--------------------------------------
Nihil Trilogy Website:

http://lukehopkins.com/savingphp/Nihil_Website/Nihil-Trilogy.php

--------------------------------------
NW-Vault Content Citations:
(I don't usually use haks from others due to conflicts, but I made particular note to include these in my nihilhak.hak file)

RWS Pocket Cathedrals by RWS
RWS Pocket Ship Interiors by RWS
Butcher model by jestemwlodzimierz

--------------------------------------
Alpha/Beta Tester Commendations:

Arkalezth
CaptainZombieYeti
Clay
kamal
roadsaint

--------------------------------------
Post-Release Commendations:

sirchet
Oceanborne
OfficerDon

--------------------------------------
Post-Release Updates:

(Fixes As Of 2/26/12)

-I made all the bosses' onDamage, onDeath, and onSpawn custom so that those few who are using some of the custom AI overrides from the vault such as Tony's AI in their override folders, won't trigger an endless boss battle when that version's 'nw_' scripts override those that the game relies upon.

(Fixes As Of 2/23/12)

-Blanket 30000xp is omitted from the start of the game for being less than 30001xp(level 8), and replaced by a subtraction algorithm that subtracts your xp from the xp you need to get to 30001xp. Note if xp is higher than 30001, then the game will simply let you through.

-I hid the 'shadow of Elidiser' that resides on the beach until after you talk to Fey.

-Minor spelling/grammar corrections

--------------------------------------