Neverwinter Nights 2

File information

Last updated

Original upload

Created by

Tsongo

Uploaded by

Tsongo

Virus scan

Safe to use

About this mod

Once upon a time in a far away land you were given a job to do, a job that would take you on a journey that would alter the way that this land would be forever. Starting at level one with no equipment you should finish up at level fifteen.

Permissions and credits
Once upon a time in a far away land you were given a job to do, a job that would
take you on a journey that would alter the way that this land would be forever.

Now here's the bad part..

There are restrictions !

Most importantly you will need both NWN2 expansions installed ( MotB and SoZ).

Now about your PC.. I haven't done this because I'm being lazy it's for the sake of
the story and whilst there is nothing to stop you ignoring this you might feel a bit
daft if you do..

You MUST be a Human ( male or female ), not old, ( twenty something ) and here's
the tough one, you should not be a caster of any type including clerics. As this is
set in a land where magic users suffer. For all you wizards and sorceresses out
there do not be put off as the fireworks fly in this module and you could finish
up with a spell book to be proud of ( just keep your eyes open ). You will also
be able to use them all regardless of class, this is part of the story and how
magic works in this "far away" land and you will need it. So any "purists" that
don't believe Barbarians can do fireballs might get upset and shouldn't play this.

So I recommend a Paladin, Blackguard, Fighter, Ranger or Barbarian. This is also
just about Monk friendly but I would recommend taking the "good" path as you're
lack of armour can lead to accidents, normally fatal. A Rogue is pointless as there
are no traps etc. I have tested this with all of the above on normal setting and
lived to tell the tale.

You will have one permanent companion, one that could be and two others are
possible but not for too long. They are a Bard, Druid, Monk and Swashbuckler.
There is good reason for two having magical abilities as you will see. They all
like talking and have quite a lot to say for themselves. There is also a horse to
be found in the first module and I strongly recommend taking him along, he levels
up too ( just press recommended and ignore his longsword abilities he's getting
ideas above his station ). Try not to lose him, he also has a part to play.

One of your companions is fully romanceable ( male or female), be nice and patient
and look out for a large bed as that will really start it ( providing you've
expressed an interest). If you choose to have a quick "fling" with another one you
will find your potential partner is quite understanding and doesn't mind, after all
you're only Human.

Be warned there is a big choice in this in the first module, it's quite literally
staring you in the face. There is no going back from what you do, it will not make
your companions run away and they will change with it. But it does alter your
conversation options and determines the ending you will get. Just be yourself and
think about what it actually is that you're doing. One path is definitely easier
than the other, you have been warned.

Gameplay wise.. Conversation skills are not necessary but you will get xp for some
wise answers. Combat skills are useful along with casting ones for your companions,
Healing and Track can be good too. Forget the crafting department as there isn't
any, I think that would have been banned along with the spells and I haven't got
a clue how it works.

It's hard to say how dark some of the caves and dungeons are as when I play this on
my laptop they're bright but on my PC they're dark ! So hopefully I've got a happy
medium, if this gives you a problem torches are available and your bard assistant
is always ready with a light spell.

There is roleplay in this when it matters and not lists of options on every
conversation and some options will only be available depending on what you have done.
So that's why this says light. There is also the role that you play in this that is
far more important, all will be revealed.

I think all weapons except for Quarterstaffs are catered for but having a throwing
axe speciality would be rather silly. You can get the Exotic weapon feat for nothing
in the second module and medium armour could help your Bard. Favoured enemies, I
think the most popular ones would be.. Humans, Undead and Half Orcs.

I'd recommend setting your companions behaviour to.. Defend Master-ON, Follow and
Guard Distance-NEAR. It stops them going on the rampage and saves some fighting for
you. Do the opposite with the horse ( OFF and FAR ) otherwise he'll get scared.

Some merchants will only buy certain things, this has been done to keep prices
reasonable and is not an attempt at reality. It also prevents you from creating an
extremely lucrative trading business and spending all your time becoming rich.

You can rest anywhere except for one area ( I had to do it to make it a challenge )
and just so long as you have dealt with enemies beforehand or found a quiet spot.
There is no custom death behaviour. Respawn, reload or give up will be your options
should you perish, but try not to you'll upset your friends and leave a land in chaos!

Many thanks for the excellent Hak Paks goes to.

Chimneyfish, for making some sexy women happy,
Komuro, for making my Orcs really Orcish,
Rogue Dao, for stopping the use of telepathy by NPC's,
Daronas, for making horses proud,
BadMagic, for variety in women,
SGK, for keeping Dwarves in the dark
and Gaming Parent Studios for giving me a horse and a lot of fun with it.

Installation instructions.

This is in three parts so it's not such a big download. Unzip all three ( I use WinRar)
and then..

Part 1. put the "A Fairy Tale" folder in your campaign folder.
put "fairys.hak" in your hak folder.
put "sgk_skydome_black.hak" in your hak folder.
put "Credits.bik" in your music folder ( just for end credits, not necessary if
you already have one in place ).
put "The Beginning" in your modules folder.

Parts 2 and 3 are just modules and go straight in your modules folder.

** ralebeau has also kindly done some portraits that you can use for the characters while playing this mod they can save on confusion if you're all covered in spell effects etc. You can find then in the portraits section. **

With regards to your override I think any appearance overrides should be fine, if
someone looks a bit silly then save, take it out and reload. With regards to haks
that alter behaviour I haven't got a clue but you could let me know what happens.



Now get your handsome/beautiful hero/heroine ready, there are heroic deeds to be done and a land to save !

Please feel free to upload images of your characters in action or just posing around the place I'd love to see them.. Thank you ( don't forget the H button clears the screen ).