Neverwinter Nights 2

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Created by

Embersworn

Uploaded by

Vradic

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About this mod

Halfbreed head models for human body base

Permissions and credits
This is a modder's resource. Using those heads will require creating a new custom race for your module. 

A collection of head models and textures made for and used on a persistent world. Those heads were made to be used as a fairly generic and heavily pretty-ified take on monstrous races like orcs, hobgoblins, or half-orc/hobgoblin halfbreeds.
 The idea was to have a new race using human body base, thus getting rid of problems with anything built on half-orc body base never having enough outfits (or never working with custom animations). So far the heads are in use on Haven PW for a custom half-orc subrace and on Sigil PW for playable hobgoblins.
 


The heads were made for PW and maybe for use with SoZ dialog system, so they have only minimum weighting, not unlike monster heads.
 They will not play play facial animations, for an example. Again, not a problem for persistent worlds and it at least avoids problems with head gr2 skeleton not being matched to topology (like ever loved eyeballs having difficulties with staying exactly in eye sockets on custom heads).

   
 There are some variants of same head with three different eyes, but those heads share a lot of textures between each other anyway. There are also four warpaint variants for every gender and light makeup variant for first female head. Also a few head skeletons needed for them.

 Heads are prefixed as P_HBM_ and P_HBF_ to use them for a new racial look in appearance.2da records.   

Appearance.2da entry should be copied from humans, but NWN2_Model_Head should be changed to P_HB?_Head  

Other hair and helmet model entries and all skeleton entries should stay human, these heads use human head skeleton. 

Also, the screenshots were made with a non-uniform scaling set with in appearance.2da just to oversize them and give the characters more bulk: 
Scale_X 1.25
Scale_Y 1.18
Scale_Z 1.04  

Strangely males end slightly taller than vanila half orcs, so maybe Scale Z can be set even as low as 1.03
Though I doubt it'll help because it's caused by human proportions so height slider might be left to players as well.

 It's still possible for players to set them less bulky with height and girth sliders.  
Optionally they can be just set with Scale set to 1.04 for X, Y, Z, they'll have completely human proportions but taller, and leave it entirely to your players how they want to set their heigh and girth sliders.  

Tools used:Blender
PhotoshopBlender
MBD Import/Export Plugin
MDBConfig