Top 25 in the past 2 weeks
1. Customize Character Override Hak for Neverwinter Nights
The Customize Character Hak allows you to customize your character in-game (modify/dye/rename armor, shield, cloak, helm and weapon, change portrait, change head/phenotype, add/remove tattoos/tails/wings, add/remove glowing eyes effect, rename your character)
updated 20:11, 27 Jun 2013 449 4 344kb Kamiryn
2. Leto 1_69 with PRC-compatible version for Neverwinter Nights
Leto is a utility for Neverwinter Nights 1 to read and edit character files. It is particularly useful for server admins and players of single player modules, as it allows users to view and edit virtually every aspect of NWN characters. Whether fixing descriptions, viewing XP totals, adding wings, or changing the colours of equipped armour on char
updated 22:39, 21 Mar 2012 582 2 5,258kb SpiritOfDragonsong
3. Unused and Restored NWN Portrait Pack for Neverwinter Nights
This portrait pack restores and adds 20 patched and unused PC and NPC portraits to Neverwinter Nights, all of them original game resources. Existing portraits (including updated versions of restored portraits) are unaffected.
updated 13:35, 14 Mar 2012 616 4 5,026kb SpiritOfDragonsong
4. NPC Heads for PC - packs 1-3 for Neverwinter Nights
These three packs add a total of 20 new PC heads for various races and genders to Neverwinter Nights 1, based on NPCs and some City of Doors Initiative content. Four installation options are provided; NWN 1.69 hak & override, and CEP 2-compatible hak & override.
updated 2:41, 6 Apr 2012 300 2 401kb SpiritOfDragonsong
7. Seamless Area Transitions for Neverwinter Nights
(NWN 1 - Script and Trigger Blueprint)
This is a rewrite of Jaga's Seamless Area Transitioner. It is compatible with the original, but improves upon it. Areas may now be of different sizes and shapes relative to one another.
updated 4:49, 20 Apr 2013 9 0 56kb henesua
8. Innocuous Familiars for Neverwinter Nights
(NWN 1 - Scripts, Blueprints and 2DA)
Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar's appearance and abilities.
updated 4:49, 20 Apr 2013 6 0 660kb henesua
10. NWNCQ Modular Hak System for Neverwinter Nights
I split Chico's NWNCQ into multiple haks, one per tileset. Rather than keep this system of organization to myself, I am sharing it here for others to use.
updated 4:07, 27 Apr 2013 12 0 30,932kb henesua
11. Cormyr and The Dalelands Persistent World Haks for Neverwinter Nights
The required hak and tlk files for the CD PW.
updated 1:43, 12 Aug 2013 64 0 413,144kb Draega07
12. Biowares City Interior Tileset Retexture for Neverwinter Nights
You only need one - place the Hak file in your Hak folder and extract to add to a custom module, or extract Override file into your Override folder and enjoy the retexture in all games.
updated 18:33, 14 Jul 2013 72 0 72,414kb BriddyG
14. Happycrow DartandJavelinPack for Neverwinter Nights
Models for putting javelins (and a throwing knife) into nwn2, using the dart model.
updated 2:13, 7 Sep 2013 2 0 8kb happycrow
17. Roadside Garrison Prefab - CEP for Neverwinter Nights
A Roadside Garrison Fort Prefab using CEP to it's fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.
updated 21:38, 29 Oct 2013 4 0 20kb TheCapulet
18. Herculines NWN Female Portrait Pack for Neverwinter Nights
60 female portraits that I've used in my campaigns.
updated 12:14, 10 Mar 2012 135 0 21,818kb Herculine
19. Mardecin - Small Town Prefab for Neverwinter Nights
This area was influenced on the Amadican town of Mardecin, from the Wheel of Time.
It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.
updated 21:53, 29 Oct 2013 7 0 472kb TheCapulet
20. Almraiven for Neverwinter Nights
This module was created for a single player first level Wizard or Sorcerer of any sex and race.
The adventure takes place within the nation of Calimshan on the eastern shore in a port city known as Almraiven.
updated 5:49, 13 Mar 2012 518 2 21kb Fester Pot
21. Shadewood for Neverwinter Nights
This module was created for a Wizard or Sorcerer of any sex and race that has completed Almraiven. It is a continuation of that adventure and is not a stand-alone module.
The adventure takes place within the nation of Calimshan in the Forest of Mir, Spider Swamp and Marching Mountains.
updated 16:23, 13 Mar 2012 392 1 14kb Fester Pot
22. Alchemy Placeables for Neverwinter Nights
This mod adds a collection of 36 new alchemy-related placeables to Neverwinter Nights 1.
In addition to the NWN 1.69-compatible hak, a small demo module/prefab, and an erf containing blueprints for all 36 placeables, a CEP 2.2-compatible hak is also included. NWN version 1.69 is required.
updated 13:34, 14 Mar 2012 18 0 34kb SpiritOfDragonsong
24. AI - Light Shy Creatures for Neverwinter Nights
(NWN 1 - AI Scripts)
The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile "light shy" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.
updated 14:29, 17 Mar 2012 17 0 34kb henesua
25. OnChat - Ambiguous Interactive Dungeons for Neverwinter Nights
(NWN 1 Scripts) This is an upgrade of the AID system by Layonara to work with NWN v1.69. AID enables Interactive Fiction style play via chat text. It parses emotes spoken by the PC for commands to execute on objects in game.
updated 1:13, 10 Oct 2012 7 0 23kb henesua