About this mod
Five new workshops have been added. They have different functions and form a supply and demand relationship between them.
- Permissions and credits
Now we don't have to worry about buying superior weapons and armor anymore. If horses and food were scarce, there were workshops to produce them. At the same time, we can choose to set up profiteers in cities of rival factions to consume their food and increase our own production with the tools of their production.
I posted a MOD for WQ City before, but some people commented that the MOD was too lopsided or ridiculous. After revision and editing, I tried to make the workshop's input and output products more logical. Moreover, some shortcomings of TW itself are supplemented. In the game, advanced equipment is difficult to obtain, or food and horses are often scarce.
There is a demand relationship between these workshops. And consider that the tools of the game themselves don't actually serve any purpose other than as trading objects. So I came up with the idea for this MOD.
These workshops can only be opened by players.
The role of these workshops is more to enrich the production of the game workshop, but the revenue is dynamic and may be too high or too low. This is TW's problem and I can't solve it.
Versions 1.7.0 and earlier are available