BUG REPORT FORMAT: More info is better, but if at the very least this is not followed, your issue will be ignored.
Bannerlord Version: Mod Version: Issue: Reproduction Steps: Additional Info: Other Mods: Load Order: Followed Istallation Instruction:
INSTALLATION INSTRUCTIONS:
Upon download and unzip, you should have one module: CA_BloodSmoke
Drag this module to the Mount & Blade II Bannerlord\Modules folder
Launch from steam and enable the module(s), and enjoy. Place near the bottom of your load order.
IF USING VORTEX: Simple download, install, enable, and follow the load order.
HOW TO UPDATE:
Download new version (or update via vortex)
Unzip new version
Delete existing old CA_BloodSmoke folder
Move new CA_BloodSmoke folders to your modules folder
LOAD ORDER EXAMPLE: Mods such as MCM, Harmony, ETC Native Sandbox Core CustomBattle Sandbox StoryMode Other Mods (if you're facing an issue, please remove these first) CA_BloodSmoke COMPATIBILITY:
Compatible with mods that do not alter the Empire, Vlandia, Battania, Aserai, and Sturgian Kingdoms / cultures.
Not compatible with Eagle Rising.
Not compatible with Realistic Battle Mod - Combat Module (It is compatible with the AI module)
Not compatible with mods altering projectiles
CUSTOM BATTLES:
Custom troops cannot be used in Custom Battle. If you want to do this, you need a seperate mod.
This will not be historically accurate - in fact any muskets added here are primarily being collected the eventual return to our fantasy mod.
This will not be based on real history - there will be armor, muskets, etc.
Weapons will be limited to matchlock or flintlock, but you may occasionally see fire arms that might belong more in something like Warhammer - a triple barreled pistol or something.
Consider this a low steampunk style game :)
Better stuff for those seeking historical accuracy will release by much more talented people, so be patient! :)
full RBM pedal to the metal, most mods use it anyway. way better than base game. would 1000% appreciate an update that makes the guns go back to normal. instead of this 10 yard range and turtle projectile speed. Please and thank you
the funny thing for me is that i'm having the opposite issue with my b&s guns using rbm and the patch -- in that the bullets are so insanely fast they leave the atmosphere and i can't hit anything because they're cloudbound
but i am totally onboard with going full RBM when you're ready captain :3
No thanks, please leave a non-RBM version for those who don't like it (the combat module, that is). It's not nearly as omnipresent and widely-accepted as its players pretend it is.
Pretty fun, but the cannon and grenade troops feel more like a downgrade to the fighting vs a good addition. A toggle to turn off Aoe units or maybe a submod would be nice.
kinda lame to have a big fight going only for half your units to just instantly drop dead.
I think the range of fire for explosive weapons is too much, I kill one enemy with my flintlock rifle each reload, and a dozen of my soldiers die to one shot from blundrbuss.
Anyone know how to delete grenadiers? or just explosive stuff in general? my army of guys falls to 4 guys with grenade launchers and their 50 other dudes who do next to nothing.
score board was hilarious, showing 21 kills for 26 musketeers on their side, to 26 kills for...1 Grenade launcher AOE prat?
Hi anyone getting the error "Source: TaleWorlds.MountAndBlade.AutoGeneratedAttempted to read or write protected memory. This is often an indication that other memory is corrupt."?
its a random error that im getting and aways happens during battles
613 comments
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BUG REPORT FORMAT:
More info is better, but if at the very least this is not followed, your issue will be ignored.
Bannerlord Version:
Mod Version:
Issue:
Reproduction Steps:
Additional Info:
Other Mods:
Load Order:
Followed Istallation Instruction:
INSTALLATION INSTRUCTIONS:
IF USING VORTEX:
Simple download, install, enable, and follow the load order.
HOW TO UPDATE:
- Download new version (or update via vortex)
- Unzip new version
- Delete existing old CA_BloodSmoke folder
- Move new CA_BloodSmoke folders to your modules folder
LOAD ORDER EXAMPLE:Mods such as MCM, Harmony, ETC
Native
Sandbox Core
CustomBattle
Sandbox
StoryMode
Other Mods (if you're facing an issue, please remove these first)
CA_BloodSmoke
COMPATIBILITY:
CUSTOM BATTLES:
Sub-mods will need to update to match the new ID's for the items only module, sorry!
Main focus is still Eagle Rising, so please just consider this as a side project to enjoy something slightly different for now.
Better stuff for those seeking historical accuracy will release by much more talented people, so be patient! :)
Is anyone opposed to going full RBM?
but i am totally onboard with going full RBM when you're ready captain :3
kinda lame to have a big fight going only for half your units to just instantly drop dead.
score board was hilarious, showing 21 kills for 26 musketeers on their side, to 26 kills for...1 Grenade launcher AOE prat?
So, Anyone know how?
its a random error that im getting and aways happens during battles