Adds three farms which you can own. Choose crop types, find workers (enslaved or recruited) and set guards.
Adds a merchant guild you can buy bonds from.
Changes existing craftsmen so you can buy them out of debt - in exchange for weekly payments and discounts on items (next version).
All accessed through Constable Hareck in Zendar. [rul
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Adds three farms which you can own. Choose crop types, find workers (enslaved or recruited) and set guards.
Adds a merchant guild you can buy bonds from.
Changes existing craftsmen so you can buy them out of debt - in exchange for weekly payments and discounts on items (next version).
All accessed through Constable Hareck in Zendar.
[rule] Features[rule]
3 new farm/towns New dialog New money making options
[rule] File History[rule]0.10 - first release 0.12 - several bugs fixed 0.13 - final bugs fixed 0.14 - no farm money bug fixed!