Europe 1080 by Dimos, Version 0.52
For Mount and Blade 1.010/1.011 and NOT FOR WARBAND.
http://exilian.co.uk/forum/index.php?board=22.0
Features: [Version 0.52]
- 22 historically acurate factions, moded to resemble 11th century Europe
- Naval battles and ship ownership
- Hunting [boars, deer and bears]
- Secret locations [University, dungeon, guilds, secret passages]
- Guilds that will give you quests and jobs [ Assassin's guild, Templar Chapter house, Thiefs' Guild]
- Religion & sacred places [ Orthodox, Catholic, Muslim]
- Kingdom management [you can choose between 16/22 factions]
- New extended troop trees [Faction / mercenaries]
- Patrols and town guards; also naval patrols
- New Lords [with correct equipment]
- New banners
- New items [armours, helmets, Weapons
- Many re-done scenes and many new ones [since version 0.25/0.27]
- Historically accurate companions
- Banking system
- Tons of NEW bandits and enemy parties around the map
- Ability to challenge lords or troops to a duel
- Many known bugs are fixed
- many more...
Credits for the mod:
Moding team:
Dimos - Mod Leader, texturer, mapper, troop trees maker, scripter, scene maker, historical researcher
Jubal - Scripter
xGhost4000x - Scene maker
Misho - Modeler
Andeg - Mapper
Contributors:
Silverwolf - Modeler, historical researcher
Mitharei - Naval Script, morale script, Shield bash
OSP project - Cloaks / Arms / Armour
Highlander - (Basic) kingdom management script
Enjoy and have fun messing with this game. ALSO, never forget to come over exilian and post your thoughts and ideas: http://exilian.co.uk/forum/index.php , http://exilian.co.uk/forum/index.php?board=22.0
For Mount and Blade 1.010/1.011 and NOT FOR WARBAND.
http://exilian.co.uk/forum/index.php?board=22.0
Features: [Version 0.52]
- 22 historically acurate factions, moded to resemble 11th century Europe
- Naval battles and ship ownership
- Hunting [boars, deer and bears]
- Secret locations [University, dungeon, guilds, secret passages]
- Guilds that will give you quests and jobs [ Assassin's guild, Templar Chapter house, Thiefs' Guild]
- Religion & sacred places [ Orthodox, Catholic, Muslim]
- Kingdom management [you can choose between 16/22 factions]
- New extended troop trees [Faction / mercenaries]
- Patrols and town guards; also naval patrols
- New Lords [with correct equipment]
- New banners
- New items [armours, helmets, Weapons
- Many re-done scenes and many new ones [since version 0.25/0.27]
- Historically accurate companions
- Banking system
- Tons of NEW bandits and enemy parties around the map
- Ability to challenge lords or troops to a duel
- Many known bugs are fixed
- many more...
Credits for the mod:
Moding team:
Dimos - Mod Leader, texturer, mapper, troop trees maker, scripter, scene maker, historical researcher
Jubal - Scripter
xGhost4000x - Scene maker
Misho - Modeler
Andeg - Mapper
Contributors:
Silverwolf - Modeler, historical researcher
Mitharei - Naval Script, morale script, Shield bash
OSP project - Cloaks / Arms / Armour
Highlander - (Basic) kingdom management script
Enjoy and have fun messing with this game. ALSO, never forget to come over exilian and post your thoughts and ideas: http://exilian.co.uk/forum/index.php , http://exilian.co.uk/forum/index.php?board=22.0